World premise
A playable world seed with consequences.
You're a citizen of a state during 1805; the Napoleonic Wars are at their zenith. One month before the Battle of Austerlitz, which will be won by Napoleon, you have nothing and can do anything to reach any objective you want. The opening weeks begin in a dense urban quarter shaped by day-to-day survival under pressure, where the air of the Victims of the Third Coalition is thick with the scent of coal smoke, unwashed wool, and the nervous sweat of a city waiting for an empire to fall. As the Grande Armée carves its way toward Moravia, the local economy has pivoted from production to predation. For those without coin or kin, the street-level reality is a sharp-edged scramble for moldy grain, forged travel passes, and the latest news from the front—news that could turn a beggar into a power-broker or a burgher into a corpse by sunrise.
Rising hardship is tightening daily margins across Somewhere in europe.
Local survival pressures are reshaping who can take risks and who cannot as the front lines draw closer.
Authority, rumor, and household expectation are all moving faster than comfort allows; the French are closer than the Governor admits.
Most openings depend on local trust, timing, and somebody else's favor—or the ability to forge a dead man's signature.