History from the ground
Play the divergence as someone who lives in it. Class, work, faith, family, and local politics shape what you can attempt.
Person-scale alternate history
Pax Historia lets you steer nations. Altworld drops you inside the same kind of what-if timeline as a person — a trader, soldier, clerk, smuggler, or heir — and the world remembers what you do.
For alternate-history fans who want to live the divergence, not just command it, and for anyone who wants a free browser start with no account.

Most Pax Historia alternatives copy the map-game formula: pick a nation, issue orders, watch borders move. Altworld goes the other way. You create a person inside a historical or forged world — Viking-age Birka, plague-year Bristol, revolution-era Chihuahua, or a timeline you invent — and play at street level, where grand history becomes rent, rumors, debts, patrols, and neighbors who remember.
Under the hood it is a real simulation, not just chat. Every turn updates structured world state first — factions, economy, relationships, rumors, locations — and only then narrates what happened. Consequences persist across sessions, runs can be saved and branched, and you can forge a new world from a plain-language pitch and publish it for others to play.
It is also genuinely free to try: 10 guest turns in the browser with no sign-up, then free daily Candles on an account. If you came from searches like "games like pax historia but free", this page exists for you. And if what you actually want is nation-scale grand strategy, Pax Historia remains excellent at that — Altworld is the choice when you want to be *in* the timeline.
Play the divergence as someone who lives in it. Class, work, faith, family, and local politics shape what you can attempt.
Factions, rumors, prices, and relationships persist turn after turn, so your what-if history stays coherent as it grows.
Describe a what-if in plain language — the forge builds a playable world with factions, locations, NPCs, and starting pressure.
Matching searches



| Altworld | Pax Historia | |
|---|---|---|
| You play as | A person living inside the timeline | A nation or leader on the map |
| Scale | Street-level lives, households, factions | Grand strategy, borders, diplomacy |
| What the AI does | Simulates the world state, then narrates it | Plays the other nations' responses |
| Multiplayer | Shared persistent worlds via invite link | Community presets and scenarios |
| Create your own | Forge playable worlds from a text pitch | Custom maps, actors, and presets |
| Free to start | Yes — 10 guest turns, no account | Yes — with limits |
Yes. You can play 10 turns as a guest with no account, and free accounts receive daily Candles. Optional top-ups and passes support longer sessions.
Pax Historia is nation-scale grand strategy — you steer countries. Altworld is person-scale: you live a life inside an alternate timeline while the simulation tracks factions, economy, rumors, and relationships around you.
Yes. Multiplayer sessions let several players join the same persistent world with an invite link and shape one timeline together.
Yes. Start from a curated historical scenario or forge your own divergence from a plain-language pitch, then publish it for others to play.
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