Local stakes first
Hunger, debt, class, safety, and obligation drive the story before any epic arc appears.
Live a medieval life
Survive a medieval winter in Blackmere, a plague port in 1348 Bristol, or a Viking trade town in Birka. Food, debt, rank, and rumor matter before any grand destiny.
For players who want lived medieval pressure and emergent stories, not a strategy map.

Hunger, debt, class, safety, and obligation drive the story before any epic arc appears.
Curated dark-age and medieval starts ground the run in plausible pressure and constraint.
Relationships, rumors, and consequences carry forward across a saved life.
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Curated starts include a medieval winter (Blackmere, 1173), a plague port (Bristol, 1348), and a Viking trade town (Birka, 864) — plus worlds you can forge.
You choose: strict, plausible, or inspired guidance depending on how tightly you want history to bind the run.