Stories emerge from pressure
The game begins with scarcity, social obligations, political tension, and people who want things from you.
Emergent story
Start with a role and a local problem. A shortage, debt, rumor, patrol, illness, family tie, or faction demand can turn into the story you did not plan.
For players who want generated stories that feel earned because the world keeps track of what happened.

The game begins with scarcity, social obligations, political tension, and people who want things from you.
A turn can alter resources, relationships, rumors, location state, faction pressure, and future options.
Saves and snapshots let you return to a previous point and explore another path.
Matching searches



No. Featured scenarios provide a world and initial pressure, but the run develops from your choices and the simulation state.
Yes. The same run can continue later with saved state and turn history.