Community world · Aethelgard Metropolis · 1820

Run of the Week

The futa world, 1820

Rural pressure, Exploration focus

A fantasy world with lots of gorgeus girl Monsters and Girls, most of the women (both human or not) are Futanari with huge dicks

Created by Nummy Toots

Runs

3

Likes

0

Locations

6

Characters

4

World premise

A playable world seed with consequences.

Aethelgard Metropolis in 1820 is a place of steam-clogged alleys and biological excess, where the very air of 'The Spasms' carries the heavy, musk-scented weight of a thousand monster-girl lineages. In this era, nearly every woman, from the scaling Chimera to the porcelain-skinned Human, possesses a physical endowment that serves as both a weapon and a badge of rank. You begin your journey on the city’s rural fringe, where movement is taxed and every mile traveled requires a show of potency or the patronage of a Matriarch. With coin scarce and your social standing unverified by the Hall of Metrics, you face immediate pressure to prove your worth—or become fodder for the city's industrial appetites.

The rent for your quarters is due, and the landlady is demanding either coin or a 'vigorous tribute' to her personal stable.

A local Monster-Girl merchant needs a courier to deliver volatile pheromone-crystals through the dangerous Sluice Gates.

A clerk has noticed a discrepancy in your lineage papers that could lead to demotion to 'Stray' status unless settled quickly.

Rising hardship is tightening margins, forcing those on the rural fringe to choose between starvation or high-risk exploration.

Map

Locations

urban

The Spasms

The dense, steaming heart of the city where monsters and humans mingle in chaotic markets under the weight of industrial soot and biological pheromones.

market

Virility Square

Buying, selling, and public displays of endowment; the shifting hub for aphrodisiacs and the 'Tithe of the Vigorous' collections.

residential

The Ivory Manors

Opulent households where high-status monster matriarchs manage lineage debts and private competitions behind marble walls.

authority

Hall of Metrics

Officials and Seed Tallymen who catalog physical dimensions and enforce the strict biological hierarchies of the Basin.

travel

The Sluice Gates

Industrial docks where the flow of monster-girl migrants and primal substances is mediated by heavy taxation and physical inspections.

travel

Outer Route

The path leading toward the untamed wilds, frequented by feral drifters and those escaping the rigid standards of the Metropolis.

Power

Factions

political · influence 80

Matriarch Council

Elder monster-girls who dictate city law based on bloodlust and lineage.

economic · influence 60

The Gilded Tongues

A merchant guild specializing in the trade of bio-elixirs and physical enhancements.

social · influence 35

Feral Drifters

Disorganized groups of monster-girls living in the slums, often driven by primal hunger.

Pressure

Opening rumors

Credibility 74

market talk

People in Aethelgard Metropolis say prices of steam-distilled aphrodisiacs are moving faster than official assurances.

Credibility 57

street gossip

Whispers say the Hall of Metrics is raising physical standards, and an accounting sweep may land on the 'unclaimed' households first.

Credibility 51

travelers

Travelers insist the outer routes are being watched by Feral Drifter packs looking for those without Matriarch protection.

Begin

Start a life inside The futa world, 1820.

More worlds to play

The Modern World of, 1820

A modern world where magic is real and life is comfortable for the main character, who navigates high society, political intrigue, and arcane secrets.

minecraft

Year not specified. Create a text-based sandbox RPG in the Minecraft universe, entirely in Russian. Game Features: 1. The game interface should include: Adventure text, an AI-generated image of the location in a Minecraft-style cube, and an interactive inventory panel at the bottom. 2. The player starts with no resources in a random biome. The goal is to survive, mine blocks (wood, stone, dirt), craft tools on a workbench, and build a shelter. 3. The game has a health (HP: 20) and hunger (Hunger: 20) system, as well as thirst (Thirst: 20). 4. Every action changes the game world. At night, hostile mobs (zombies, skeletons, creepers, and others) spawn, which can attack the player and drain their HP. 5. Store all acquired items (e.g., Pickaxe, Cobblestone, Coal, Cookes Porkchop, and others) strictly in the inventory panel so they don't get lost between turns.

Super Gene First Sanctuary, 150

In the near-future, humanity has entered God's Sanctuary, a world where modern technology is useless and survival depends on martial prowess. You are a 'Non-Evolver' in the First Sanctuary, hunting creatures to consume their flesh and harvest Geno Points to increase your physical fitness. In this harsh urban-wilderness frontier, status is dictated by the quality of your Beast Souls and the rarity of the meat you consume. Every kill offers a chance at a Beast Soul—spectral gear or companions that provide the only edge against escalating monstrous threats. While elites chase Sacred-Blood spirits, you must navigate the brutal competition of the shelters to survive.

The Clone Wars Shadows, 21

You are a Grey Jedi General during the height of the Clone Wars. While you lead clone legions across the stars, your true battle is within the Jedi Temple on Coruscant, where you balance unconventional Force philosophies against the rigid Council and the political rot of the Senate.

The Fourth Son of, 1820

Born as the fourth son of a stable noble house, you spent your life preparing for the entrance exams of the prestigious Royal Academy. On the morning of the trials, you wake up in the body of Prince Valerius, the King's own Fourth Son. While the Prince is traditionally far above you, this specific Prince is known for scandal, debt, and failing his duties. You must navigate the rigid court protocol, fend off ambitious siblings who see you as a weak link, and use your noble-born work ethic to survive the lethal politics of the crown while everyone watches for your next mistake.

The Tangle of Chionthar, 1492

In the dense, magical periphery of the Wood of Sharp Teeth near Baldur's Gate, the reach of the Flaming Fist is thin. Settlers and outcasts struggle against encroaching fey-corrupted flora and the economic squeeze of city-state tariffs while surviving on the edge of the Coast Way.