World premise
A playable world seed with consequences.
Near-future Earth discovered God's Sanctuary, a parallel dimension where complex tech fails, forcing martial evolution. Power comes from hunting creatures and eating their flesh to gain Geno Points (Ordinary, Mutant, Sacred-Blood, Super), which directly increase quantified fitness. Progression: 1st Sanctuary—Non-Evolvers (capped at 100 points per tier) must consume the kills of this savage world to grow. In the Steel Armor Shelter, life is a tally of calories and combat. You start as a Non-Evolver, where the maximum ordinary fitness is a mere baseline and the dream of a 'Sacred Body' feels like a corporate myth. Modern firearms are lumps of dead metal here; survival depends on cold steel, archery, and the spectral power of Beast Souls—rare drops that manifest as weapons, armor, or mounts. To stay in the Shelter is to starve or serve; to leave the gates is to enter a food chain where humanity is no longer at the top.
Rising hardship is tightening daily margins across the Steel Armor Shelter, making basic food a luxury.
The Starry Group is aggressively buying up ordinary beast souls, squeezing independent hunters out of the market.
A local bully is demanding a 'protection tax' in the form of geno-meat from the residents of the shadow alleys.
Rumors of a 'lucky find' in the outskirts have the Blood Legion on high alert, looking for a target to rob.