World premise
A playable world seed with consequences.
It is March 1970 in Berlin, a city physically and ideologically severed by ten years of concrete and barbed wire. In the East, the gleaming Fernsehturm at Alexanderplatz rises as a socialist beacon, yet below its shadow, the daily struggle centers on the 'organizational talent' required to find coffee, spare parts, or a quiet place to speak. Across the Wall, West Berlin glitters with the neon of the Kurfürstendamm, an island of capitalism kept afloat by Bonn’s subsidies and Allied protection. The opening weeks find you navigating this friction—where a pack of Western cigarettes is more stable than the Mark der DDR, and where every wall has ears. Survival here isn't just about food; it is about managing the delicate balance between public loyalty and private necessity.
The shortage of Western goods is driving up the 'black mark' exchange rate between the Mark der DDR and the D-Mark.
A local apartment block is undergoing a 'political hygiene' review by the District Building Administration.
An upcoming Socialist Unity Party (SED) parade requires full attendance, putting pressure on those with 'undesirable' connections.
A transit specialist is looking for a local 'runner' who knows the blind spots of the Volkspolizei in the Pankow district.