Community world · European Capitals · 1914

Trench Crusade's, 1914

Industrial, Industrial mobilization, War, Historical agency

In a 1914 where the Great War is a sanctified trench crusade, you begin as an ordinary citizen in a crumbling urban tenement. From the smoke-clogged European capitals, you can rise from a simple laborer or farmer to become an inventor of war-engines or a titan of industry. Amidst the clatter of armored trains and the chanting of militarized monks, your ability to build factories, supply the front, or take up the sword allows you to seize the gears of fate and dramatically redirect the course of the 20th century.

Created by Galactic

The Great Devotion, 1914 cover image

Runs

93

Likes

1

Locations

6

Characters

4

World premise

A playable world seed with consequences.

The bells of 1914 do not ring for peace, but for the mobilization of a continent against the encroaching dark. In the smog-choked canyons of European Capitals, the air is thick with the scent of coal-smoke and incense. You stand amidst the soot-stained crowds of the Grand Terminus, an ordinary soul in a world of giants, where the line between an industrial quota and a divine liturgy has vanished. The opening weeks of August see the city-factories pulsating with a frantic energy; armored trains groan under the weight of blessed steel while recruiters eye every able body with hungry desperation. You begin in a crumbling tenement—your home, currently at 30% integrity due to neglect and the thunderous vibrations of the rail-lines. Whether you are a laborer forging shells, a builder reinforcing the spires, or a visionary sketching engines of war, the dense urban quarter of your birth is now the anvil upon which history will be struck.

Rising hardship is tightening daily margins across the European Capitals as mobilization accelerates.

Your home is in desperate need of repair (30% condition) before the winter smog and industrial runoff make it uninhabitable.

Authority, rumor, and household expectation are all moving faster than comfort allows in the wake of the August orders.

New opportunities for manufacturers and inventors are opening up, but they depend on local trust and someone else's favor.

Map

Locations

urban

The Iron Forge District

A massive industrial hub where steam-engines and prayers build the weapons of the Crusade, the air thick with the smell of molten metal and incense.

social

Cathedral Square

The political heart where recruiters, inquisitors, and citizens congregate under the watchful eyes of towering saints and propaganda posters.

travel

The Grand Terminus

The gateway to other European capitals, clogged with armored trains, departing regiments, and refugees from the eastern fronts.

residential

The Undercity Slums

Densely packed housing for workers, hidden from the upper spires, where families pool resources and secrets in the shadows.

market

Pilgrim's Exchange

A gray-market zone for trading forbidden tech, essential rations, and relics away from the Church's direct eye.

authority

Strategic Citadel

The high military command where maps are redrawn, orders signed, and history-shifting strategies devised under divine mandate.

Power

Factions

economic · influence 75

The Steel Syndicate

A conglomerate of factory barons who control the resources you need to build your empire.

political · influence 80

Inquisitorial Council

Enforcers of law and faith who approve every new construction project and invention.

social · influence 45

The Trench Brotherhood

A loose union of builders and soldiers who share practical knowledge and protect their own.

Pressure

Opening rumors

Credibility 74

market talk

People in the Iron Forge say bread prices are moving faster than official Syndicate assurances can keep up.

Credibility 57

street gossip

Whispers say an Inquisitorial sweep for 'unassigned labor' may land on the Undercity tenements first.

Credibility 51

travelers

Travelers at the Terminus insist the next few weeks will reward those who secure travel papers before the lines are restricted.

Begin

Start a life inside Trench Crusade's, 1914.