World premise
A playable world seed with consequences.
The bells of 1914 do not ring for peace, but for the mobilization of a continent against the encroaching dark. In the smog-choked canyons of European Capitals, the air is thick with the scent of coal-smoke and incense. You stand amidst the soot-stained crowds of the Grand Terminus, an ordinary soul in a world of giants, where the line between an industrial quota and a divine liturgy has vanished. The opening weeks of August see the city-factories pulsating with a frantic energy; armored trains groan under the weight of blessed steel while recruiters eye every able body with hungry desperation. You begin in a crumbling tenement—your home, currently at 30% integrity due to neglect and the thunderous vibrations of the rail-lines. Whether you are a laborer forging shells, a builder reinforcing the spires, or a visionary sketching engines of war, the dense urban quarter of your birth is now the anvil upon which history will be struck.
Rising hardship is tightening daily margins across the European Capitals as mobilization accelerates.
Your home is in desperate need of repair (30% condition) before the winter smog and industrial runoff make it uninhabitable.
Authority, rumor, and household expectation are all moving faster than comfort allows in the wake of the August orders.
New opportunities for manufacturers and inventors are opening up, but they depend on local trust and someone else's favor.