World premise
A playable world seed with consequences.
It is May 1910, and while the Belle Époque lingers in the cafes of Paris, the Meuse-Argonne Sector pulses with the frantic beat of a nation bracing for an industrial storm. In this France, the social hierarchy is a rigid mechanism of survival: the lower class labors in the shadow of the 'Blue Horizon' fate, knowing that any lapse in productivity leads directly to the mud of the forward trenches. The middle class serves as the vital connective tissue, managing the soot-stained logistics of Reims, while the upper-class elites orchestrate the mobilization from mahogany-paneled chateaus, their influence shielding them from the smell of cordite. As the timeline marches toward the devastation of the Great War and the encroaching shadows of 1945, your status is the only armor that matters against the encroaching gears of the state.
The local garrison is short on 'volunteers' for a reconnaissance mission into the craters of Sector Seven.
A ledger discrepancy at the Reims Logistics Hub has put a middle-class clerk’s exemption at risk; he needs someone to 'correct' the record.
An Industrial Magnate is looking for a discreet agent to navigate the mutinous grumbling in the local powder factory.
A shipment of 'Iron Scrip' has gone missing near Black Market Alley, and the Ministry is offering a bounty—or a pardon—for its return.