World premise
A playable world seed with consequences.
Night City, 2077. A steel-and-neon crater where the rain washes nothing clean. In the Watson district, megatowers block out the sky, and the gutters run with runoff and bad choices. You wake to the hum of a flickering neon sign outside your window, the smell of instant noodles and exhaust, and the ever-present buzz of the city grinding on without you. You've got a few eurodollars, a place to sleep, and no plan bigger than getting through today. That's enough. Every day brings its own chaos: a fixer with a job, a landlord demanding rent, a rumor about prices spiking, a cop who wants to see your papers. The city doesn't care if you're drowning—it just watches. But you're still here. And in Watson, that means something.
Rising hardship is tightening daily margins across Watson.
Local survival pressures are reshaping who can take risks and who cannot.
Authority, rumor, and household expectation are all moving faster than comfort allows.
Most openings depend on local trust, timing, and somebody else's favor.