World premise
A playable world seed with consequences.
You are in Moscow, Soviet Union. October 1991. The Kremlin still flies the red flag, the Supreme Soviet still meets. But the August coup has broken confidence in the Soviet government as Republics assert their independence. The ruble weakens, shops open with little to sell, and lines form outside state stores on Gorky Street and in residential districts. People carry bags in case something appears. Everyone senses the same fact - the Union will not survive the winter, even if no one names the date.
Scarcity is pushing ordinary Muscovites into riskier bargains, private trade, workplace theft, side deals, and dependence on unofficial networks.
The militsiya and other authorities are expanding pressure under the language of order, regulation, and anti speculation.
As the Soviet Union nears its end, more people in Moscow begin choosing quietly between loyalty, adaptation, and profit.