Community world · Ravaged Frontier · 1337

A magical alternate Earth, 1337

Primal storms, Bestial wisdom

In a 1337 where humanity is but one of many sapient lineages—alongside the matriarchal Elephant-kin, the seafaring Dolphin-tribes, and the nomadic Corvid-clans—the world is defined by high-medieval survival. Lethal Aether-storms sweep the Ravaged Frontier, birthing warped monsters and shifting the landscape. Magic is rare and dangerous, seen as a burden of the 'Touch-gifted' who must guide their kin through a wilderness that is as sentient as it is hostile.

Created by Man'ari Eredar

Runs

4

Likes

0

Locations

6

Characters

4

World premise

A playable world seed with consequences.

It is the spring of 1337 on the Ravaged Frontier, a world where the biological heritage of Earth’s most intelligent lineages—the matriarchal Elephant-kin, the seafaring Dolphin-tribes, and the nomadic Corvid-clans—has diverged into a high-medieval struggle for survival. Here, humans are but one thread in the 'Loom' of sapient life, all huddling behind lead-lined granite walls to escape the Aether-storms. These violet Glimmer-Fronts do more than kill; they warp the very flora and fauna into monsters, leaving the landscape unrecognizable after every passage. You begin your journey in a rural district defined by the distance between fortified groves and the safety of the Basin's walls. As a member of a local household, you must navigate a land where movement is a gamble, magic is a rare burden of the 'Touch-gifted', and the social pressure of your kin is as heavy as the impending storms.

Rising hardship is tightening daily margins across the Ravaged Frontier, making communal food-stocks a point of contention.

Local exploration pressures are reshaping who can take risks and who cannot, as the Tusk-Guard seeks new 'Storm-Chasers'.

The warding-incense at your household's gate is running low, and the next shipment from the Low Bazaar is 'delayed'.

A neighboring Kinship Pod has gone silent since the last violet clouds passed over their grove.

Map

Locations

urban

Iron Foundry Block

The rhythmic thrum of iron-shaping and mana-cooling towers. Laborers end their shifts here, trading rumors of storm-fronts while scrubbing soot from their skin.

market

The Low Bazaar

A dense sprawl of stalls protected by flickering blue glyphs. One can find smuggled mana-shards, dented brass charms, and overpriced livestock here.

residential

Tenement Stack

A vertical labyrinth of shared kitchens and narrow bunks. The air is thin, and neighbors listen through cracks for the tell-tale hum of unsanctioned magic.

authority

Garrison Fort

Built of lead-lined granite to withstand Aether-storms. The Lord-Warder’s enforcers keep a keen eye on registries and tax compliance from these battlements.

social

Shrine of Order

Operated by the Church of the Loom, this sanctum offers a temporary reprieve from 'Glimmer-Front' sickness and the crushing weight of factory life.

travel

The Glimmer-Pier

The edge of the city where armored caravans depart into the gray wastes. It is a place of high wages for the brave and quick deaths for the unlucky.

Power

Factions

economic · influence 66

The Weaver Conclave

A group of Raven-kin and Elven mages who control the limited supply of 'bottled' mana-essence required to power defensive wards.

political · influence 63

The Tusk-Guard

Led by Great-Mother Hathi, this council of Elephant-kin and Human veterans enforces the ancient laws of the Frontier.

social · influence 55

The Talon-League

A collective of urbanized 'smaller' species—Dolphins in the canals and Crows in the eaves—who look out for the forgotten laborers.

Pressure

Opening rumors

Credibility 74

market talk

People in Ravaged Frontier say salt and lead-glass prices are moving faster than official assurances.

Credibility 57

street gossip

Whispers say a Warden's accounting sweep may land on the 'Touch-gifted' households first to check for unregistered mana.

Credibility 51

travelers

Corvid-scouts insist the storms last week shifted the geography of the northern pass, revealing something 'ancient and shimmering'.

Begin

Start a life inside A magical alternate Earth, 1337.