Community world · New England Coast · 1690

Run of the Week

Colonial Port, 1690

New colony, narrow margins

It is the late 1600s in a coastal city in the newly colonized America. The settlement is a young, crowded port where survival hinges on steady work, sharp wits, and the goodwill of those a step higher on the ladder.

Created by jaiaditya adivishnu

Runs

0

Likes

0

Locations

6

Characters

4

World premise

A playable world seed with consequences.

It is the late 1600s in a coastal city in the newly colonized America. The opening weeks begin in a dense urban quarter shaped by day-to-day survival under pressure, where the player starts with little certainty and immediate social pressure.

Rising hardship is tightening daily margins across the port.

Local survival pressures are reshaping who can take risks and who cannot.

Authority, rumor, and household expectation are all moving faster than comfort allows.

Most openings depend on local trust, timing, and somebody else's favor.

Map

Locations

urban

Town Square

The heart of the settlement — marketplace, pillory, and meetinghouse all within earshot.

market

Wharf District

Docks, warehouses, and taverns where goods and gossip arrive with every tide.

residential

Residential Lane

Cramped lots and shared fences; every household knows its neighbors' debts.

authority

Governor's House

Seat of colonial power — decrees, taxes, and the whim of distant London.

social

Meeting House

Sunday sermons, town meetings, and the quiet pressure of communal judgment.

travel

Road to the Interior

A muddy track leading to farms, frontier dangers, and uncertain opportunity.

Power

Factions

economic · influence 68

Merchant Principals

Prospering traders who control credit, cargo, and the ear of the governor.

political · influence 61

Colonial Authorities

The governor's council, sheriff, and magistrates — law backed by soldiers.

social · influence 52

Artisans and Laborers

Carpenters, smiths, and dockhands bound by mutual aid and shared grievance.

Pressure

Opening rumors

Credibility 74

market talk

People in the Wharf District say prices are moving faster than official assurances.

Credibility 57

street gossip

Whispers say an inspection or accounting sweep may land on the wrong households first.

Credibility 51

travelers

Some insist the next few weeks will reward those who understand survival before everyone else does.

Begin

Start a life inside Colonial Port, 1690.

More worlds to play

The Demon Slayer Universe, 1820

You are Andy, a fresh Mizunoto recruit in the Demon Slayer Corps during the late Edo period. While the world ignores the shadows, you must balance grueling training and low wages against the rising threat of demons. Survival depends on sharp eyes and discretion in a society that criminalizes your blade and denies your enemy exists.

The land is at, 1330

The land is at peace, but a storm rises from beneath the thrones of the numerous kingdoms, tribes, and city-states that befall it. Commonfolk struggle to do the heavy lifting with less than they need, as bandits and barbarians sack their towns and livelihoods...

Accordia, 1007 ALB

In this universe, the species known as humans does not exist, has never existed in the past, does not exist in the present. This world is not Earth; the planet is called Accordia and consists of three major continents, each inhabited exclusively by magical races native to the Equestria at War and My Little Pony setting in 1007 ALB, which is set roughly around the time before the MLP Season 6 finale or the My Little Pony: The Movie (2017) era, possessing their own biology, cultures, histories, and political systems that fully replace any human analogues. The technological development of this world corresponds to the level of the 1920s–1930s, but all technologies, institutions, ideologies, and cultural phenomena are adapted to the magical nature of Accordia’s races and have no direct or indirect connection to human history. Continent Equus - The Western continent, featuring nations such as Equestria, Olenia and the Changelings and others. The continent is well-developed in terms of technology. Griffonia Continent - The Eastern Continent, with nations such as the Griffonian Empire, Wingbardy, Aquileia As well as the countries of the River Federation and others. The continent is well-developed in terms of technology. Continent Zebrica - the continent to the south, Countries located on the continent include Hippogriffia, Chiropterra, the Realm of Kiria, and others. This continent is technologically less developed than the others. It is an analogy of Africa and Asia. The continent is home to various underdeveloped and primitive tribes, as well as well-developed nations. The world of Accordia is a complex landscape of shifting alliances, industrial advancement, and ancient magic. Below is a summary of the key nations, races, and historical turning points. I. Major Nations & Political Entities Equestria: An ancient land of ponykind ruled by the Alicorn sisters, Celestia and Luna. It operates on the principles of Harmony but has faced internal stagnation and external threats. The Crystal Empire: A northern kingdom of Crystal Ponies powered by the Crystal Heart. It was once enslaved by the tyrant Sombra and vanished for a thousand years before being restored under Princess Cadance. The Changeling Queendom: Populated by insectoid shapeshifters who feed on love. Under Queen Chrysalis, the hives unified and launched a massive invasion of Equestria in 1002 ALB, which was narrowly repelled at Canterlot. Stalliongrad: A breakaway communist state in the Severyana region. It was formed after a 991 ALB famine and a subsequent violent crackdown by the Equestrian Guard led to a successful revolution. Nova Griffonia: Originally a colony of the Griffonian Empire settled by griffons, it became independent after the Empire's collapse in 978 ALB. It struggles with a weak industrial base and political instability. Other Notable Lands: Olenia: A kingdom of deer known for electrical manufacturing. Yakyakistan: Home to the fierce and isolationist Yaks. Pingland: A stable monarchy of Penguins in the frozen north. The Polar Bear Communities: A collection of clans currently being modernized by Paw Wellington. II. Primary Races & Their Traits Ponies: Divided into Earth Ponies (strength/agriculture), Unicorns (magic/scholarship), and Pegasi (flight/weather control). Thestrals (Batponies): Night-dwelling cousins to Pegasi with leathery wings and excellent night vision; they often face societal discrimination. Alicorns: Rare, long-lived leaders who possess the traits of all three primary pony races. Changelings: Shapeshifters who can mimic voices and forms. They are highly militarized and technologically advanced. Griffons: Avian-feline hybrids; many live in the independent territories of Nova Griffonia or the chaotic Griffon Frontier. Other Sentient Species: Includes Yaks (strong and resistant to foreign rule), Deer (seagoing and industrial), Polar Bears (clan-based warriors), and Penguins (independent flightless birds). III. Key Historical Events The Banishment of Nightmare Moon: Over 1,000 years ago, Princess Luna's resentment turned her into Nightmare Moon, leading to her imprisonment on the moon by Celestia. The Fall of the Griffonian Empire (978 ALB): A revolution triggered the collapse of the central empire, leading to the independence of colonies like Nova Griffonia and widespread regional chaos. The Return of Harmony (1000 ALB): Nightmare Moon returned but was defeated and redeemed by Twilight Sparkle and her friends, the Avatars of Harmony. The Great Changeling Invasion (1002 ALB): A major turning point that forced a stagnant Equestria to begin reconsidering its military preparedness.

Jerusalem Under the Eagle, 66

Judea burns under the iron grip of Rome. The legions are ruthless, but the Jewish people answer with faith, cunning, and rebellion—players step into a tense sandbox where every choice can spark uprising or crush hope.

Aurelius Prime, 1820

A war-torn planet in the outer-rim of the universe, where the Terran Empire fights against several different alien forces. The planet wasn't abandoned because of its rich resources; it's probably one of the richest planets based on resource depots in the galaxy. Life in the urban centers is a grind of heavy industry beneath planetary shielding and the constant fear of orbital bombardment.

The Clone Wars, 7956

You are a force sensitive human living on Coruscant 21 years before the battle of Yavin. Anakin Skywalker is still a Jedi and the Republic is in a drawn out battle against the Trade Federation and the Sith. Navigating the dangerous depths of Sector 1313, you must balance your awakening powers against the crushing weight of the Clone Wars. Opportunities await to join the Jedi Order, serve the rising Sith shadows, or find profit within the Hutt syndicates.