Community world · The Ore-Belt Sector · 1820

Aurelius Prime, 1820

Imperial extraction, Siege survival

A war-torn planet in the outer-rim of the universe, where the Terran Empire fights against several different alien forces. The planet wasn't abandoned because of its rich resources; it's probably one of the richest planets based on resource depots in the galaxy. Life in the urban centers is a grind of heavy industry beneath planetary shielding and the constant fear of orbital bombardment.

Created by DanteZeera

Aurelius Prime, 1820 cover image

Runs

1

Likes

0

Locations

6

Characters

4

World premise

A playable world seed with consequences.

Aurelius Prime, 1820. The sky above the Ore-Belt Sector is a bruised purple, choked by the smog of a thousand smelters and the shimmering distortion of planetary shields. While the Terran Empire wages a desperate war against alien incursions across the outer-rim, here the conflict is measured in tonnage and quotas. Aurelius Prime is too rich to abandon and too vital to lose; it is a world of staggering mineral wealth trapped in a state of permanent siege. In the dense urban sprawl of Extraction Spire 4, life is a rhythmic grind of heavy industry, flickering ration-cards, and the low, bone-shaking hum of orbital batteries firing into the void. To live here is to be a gear in a machine that never sleeps, where the difference between a productive citizen and a 'resource deficit' is often a matter of who you know and how well you can hide your exhaustion.

The Spire's oxygen scrubbers are failing in the lower slums, forcing residents to buy private filtration time.

A local foreman is looking for 'unofficial' couriers to move sensitive data past the Prefect's checkpoints.

Tensions are rising at the Iron Cathedral as the Imperial Cult demands higher tithes of labor-service.

Scavengers have reported a fresh wreckage site near the Scar Wall, but the alien 'creepers' haven't left yet.

Map

Locations

urban

Extraction Spire 4

A massive vertical foundry where ore is refined and launched into orbit, humming with industrial dread and Imperial quotas.

market

Black Vault Market

An underground bazaar built into a decommissioned bunker, trading in forbidden tech, black-market rations, and hushed rebellion.

residential

Barracks Slums

Cramped housing units repurposed from military shipping containers, where families cling to survival and whispered dissent.

authority

Prefect Command Post

The fortified administrative hub where the Imperial Prefect coordinates defense, labor drafts, and the crushing weight of quotas.

social

Iron Cathedral

A cold, metal shrine where laborers pray for rain, Imperial victories, and deliverance from the void's judgment.

travel

The Scar Wall

Massive fortifications separating the urban core from alien-infested wastes, a route for smugglers, scouts, and the desperate.

Power

Factions

political · influence 80

Imperial Logistics Corps

Officials and enforcers obsessed with quotas, order, and the appearance of Imperial control.

economic · influence 45

Iron Vein Syndicate

Profit-seeking actors controlling illegal mining, smuggling, and labor rackets.

social · influence 30

The Hidden Front

Ordinary workers and displaced settlers balancing survival, rebellion, and everyday leverage.

Pressure

Opening rumors

Credibility 64

smelter workers

The Iron Vein Syndicate has secured a shipment of stimulants that let a man work thirty hours straight without the tremors.

Credibility 42

tech apprentices

Maintenance staff at the Scar Wall are saying the North-Quadrant shield emitters are running on 40% efficiency.

Credibility 81

clerical leaks

The Imperial Logistics Corps is planning to double production targets by next month to compensate for losses on the front.

Begin

Start a life inside Aurelius Prime, 1820.