World premise
A playable world seed with consequences.
You are a force-sensitive human living in the light-starved depths of Underworld Sector 1313, exactly 21 years before the Battle of Yavin. The sun is a myth told in the upper spires; here, life is measured in the flicker of neon and the thrum of industrial vents. While holonews beams images of Anakin Skywalker and the Grand Army of the Republic fighting a distant crusade, the reality in the lower levels is one of desperate trade and tightening margins. The war with the Separatists has turned every circuit and ration pack into a strategic asset. You possess a 'knack'—a strange clarity of movement and a heavy intuition—that you have learned to keep hidden. In a galaxy where the Jedi are generals and the Sith are shadows, being 'special' is a currency that can buy you a seat in a temple, a lucrative contract with a Hutt syndicate, or a one-way trip to a Republic interrogation cell.
Your current employer is withholding credits until you complete a high-risk delivery through a restricted Skyway Access.
A local heavy in the Hutt Cartel has noticed your 'unnatural' reflexes and wants to test them in a private arena.
The Force is pulsing strangely near the Shrine of the Depths, causing vivid dreams that interfere with your daily labor.
A shipment of 'liberated' Republic medical supplies has gone missing, and both the local police and the black market want it back.