World premise
A playable world seed with consequences.
Ranaria is enormous, old, and filled with lives already in motion. Most people are ordinary. They work, trade, travel, worship, raise families, compete for status, fear monsters, and try to improve their lives. Some become warriors, scholars, monks, adventurers, mercenaries, artists, merchants, nobles, explorers, or practitioners of supernatural disciplines. The world is shaped by a substance known as Los. Everything physical is formed from Los, and certain people can learn to manipulate it through a discipline called Los Control. Those with enough knowledge and training can perform supernatural techniques, but true mastery is difficult and exceptional ability is rare. Ranaria contains far more than most people understand. Strange creatures, unusual civilizations, ancient ruins, hidden techniques, powerful institutions, Spiritahns, unexplored lands, and poorly understood phenomena exist throughout the world. You are not entering someone else’s story. You begin as a person of Ranaria with your own upbringing, abilities, relationships, opportunities, and ambitions. Nothing guarantees that you will become powerful, famous, wealthy, heroic, feared, or important. What you become depends on what you do.
Several adventuring contracts have recently produced reports that the dangers encountered were substantially different from what had been officially recorded.
Travelers from the frontier have begun reporting unusual creature activity and changes along routes that were previously considered dependable.
Several minor noble families are quietly competing for influence within the Unity Region.
Rumors suggest that an undocumented Technique has begun circulating privately among practitioners.
