World premise
A playable world seed with consequences.
It is December 11th, 1935, and a biting winter wind carries the scent of coal smoke and wet iron across the Ruhr Valley. you stand at the threshold of adulthood in a Rhineland pulsing with the rhythm of rearmament. In the shadow of the great Krupp foundries, the path forward is narrow and paved with soot. You might sweat out a living on a family Bauernhof, climb the greased gears of the factory floor toward technical mastery, or navigate the treacherous waters of local politics to secure state contracts. Whether you are drafting blueprints for a mechanical breakthrough in a cramped workshop or tending fields to feed a hungry nation, every Reichsmark earned is a step toward your own industrial empire. Yet, here in the industrial heartland, the eyes of the state are everywhere, and the line between a prosperous patriot and a person of interest is thinner than a steel shaving.
Rising hardship is tightening daily margins across the Ruhr, forcing families to choose between the farm and the factory.
Local politics pressures are reshaping who can take risks and who cannot, as Party Cadets look for new industrial talent.
Authority, rumor, and household expectation are all moving faster than comfort allows as the winter of '35 sets in.
The local foundry is hiring 'apprentice laborers' for a secret project, promising high pay for those who can keep their mouths shut.