World premise
A playable world seed with consequences.
It is March 21, 1941. In the quiet heights of the Rhineland, a streak of violet light tore the night sky and crashed into the marshy meadows south of your village. The authorities called it a stray enemy ordnance or a meteorological event, but those who live near the impact site speak of a biting, metallic odor and a strange, viscous residue coating the trees. You have heard the screams of livestock in the distance and seen the first army trucks rumbling toward the exclusion zone. A local doctor has whispered the name 'Necrosis Rabies' to describe the frantic, flesh-tearing mania seen in a bitten woodsman. You have seven days before the cordon breaks and the hunger of the fallen stars spreads to your doorstep. In a Germany stretched thin by war, you must scrape together tools, food, and secrets before the living become the only meat left on the bone.
The seven-day window provides a desperate race to secure the Ober-Rhine Mill before others recognize its defensive value.
District Command is issuing last-minute labor calls that offer extra rations but place you dangerously close to the impact zone.
The Rhine Resistance is looking for help to intercept a supply truck moving toward the military cordon.
Local families are debating whether to flee toward the urban centers or head deeper into the Black Forest as the 'madness' spreads.