Community world · The Imperial Core · 180

The Aurelian Eternal, 180

Imperial expansion, Ethnic tension, Divine court

Under the reign of the Immortal King, an empire mirroring the Roman zenith undergoes a radical transformation. As the ageless monarch directs his legions toward the total resettlement of the African provinces, the capital teems with political upheaval, demographic shifts, and the decadent whims of a ruler who has seen centuries of favorites rise and fall.

Created by Saksham V Jha

Runs

5

Likes

0

Locations

6

Characters

4

World premise

A playable world seed with consequences.

In the year 180 of the Eternal Reign, the ageless King—shepherd of the northern bloodlines and absolute master of the known world—has turned his immortal gaze toward the total conquest of the south. From his sprawling capital, he dictates the demographic purging of Africa to make way for a 'pure' European paradise, a project spanning generations that only one who does not fear death could conceive. While the King indulges in his legendary appetites, plucking new favorites from the nobility and the streets alike, the Imperial Core pulsates with the friction of his grand design. You stand within a dense urban quarter shaped by the heavy hand of the Immortal Bureaucracy and the desperate energy of a city transitioning into a global war-machine. Here, amidst the clatter of resettlement wagons and the whispers of the Cult of the Eternal, the King’s latest edicts are not just law—they are the physical boundaries of your survival.

The sudden demand for 'Purity Certificates' has created a lucrative and dangerous market for forged heritage papers.

Local neighborhood leaders are being pressured to provide names for the next wave of 'voluntary' African colóns.

A shipment of grain destined for the legions has gone missing, and the Bureaucracy is looking for a household to blame.

An ambitious patron in the Palatine Shadows is looking for a sharp-eyed courier who can move through the city without attracting the King's informants.

Map

Locations

urban

The Grand Forum

Where the King’s latest resettlement decrees are read to the anxious masses, and the price of passage to the southern provinces is debated in hushed tones.

authority

Palatine Shadows

The district beneath the palace where the Immortal Bureaucracy plucks favorites from the street and rivals disappear into the archives.

travel

Resettlement Docks

The massive hub where colóns depart for Africa and wealth returns to the core, monitored by the Southern Expeditionary Force.

market

Victor's Row

A high-end market flooded with plundered African riches and exotic goods, where the Merchant Syndicate flaunts its profits.

residential

The Lower Insulae

Cramped housing for the workers who maintain the splendor of the Immortal's capital, strained by resettlement quotas and cultural purity edicts.

social

Temple of Endurance

A site of state-sponsored ritual celebrating the monarch's centuries-long rule, where the Cult of the Eternal enforces devotion.

Power

Factions

political · influence 85

The Immortal Bureaucracy

Officials and clerks enforcing the King's decrees, monitoring movement, and collecting dues with ancient efficiency.

military · influence 70

The Southern Expeditionary Force

Legions focused on African resettlement, demanding conscripts and supplies while projecting imperial dominance.

economic · influence 60

Imperial Merchant Syndicate

Profit-seeking traders navigating monopolies and supply chains of the global war-machine economy.

Pressure

Opening rumors

Credibility 82

conscription clerk

The Bureaucracy is falling behind on Southern quotas; they say the next sweep of the Lower Insulae won't care about exemptions.

Credibility 65

Palatine gossip

The King has taken a new interest in the daughters of the merchant class, and the Syndicate is terrified of the 'honor'.

Credibility 44

dockworker

The latest shipments from the African docks brought something other than gold—a fever the priests of the Eternal can't pray away.

Begin

Start a life inside The Aurelian Eternal, 180.

More worlds to play

Fall of Constantinople 1453, 1453

Fall of Constantinople (1453)

Germany, 1935

Starting on December 11th, 1935, you enter the soot-thick air of the Ruhr Valley. Whether toiling in the coal dust of a factory floor, managing a family farm, or navigating the machinery of local politics, your path leads toward the high-stakes world of state contracts and technological breakthroughs. Between 1935 and 1945, you can amass wealth in Reichsmarks, invent history-altering machinery, or build a personal industrial empire, all while balancing the rigid demands of a nation preparing for total war.

Germany, 1941

In March 1941, an unidentified celestial object impacted the Rhineland, carrying a mutagenic pathogen termed Necrosis Rabies. As a resident of a rural hamlet near the impact site, you have precisely one week to stockpile rations, fortify shelter, and navigate the rigid pressures of wartime Germany before the first 'biters' emerge from the crash site. The infected are driven by a metabolic frenzy and must consume flesh to avoid expiration.

Sistema Iracema 1982, 1982

A dark mix of Succession & Empire TV Tycoon. Give rich sensory details: cigarette smoke, cheap VHS aesthetics, tropical heat, and the frenetic energy of 80s excess. Include dark humor and parodies of 80s Brazilian TV clichés (wild auditorium shows, sensationalist gore). Manage the daily grid, buy movies, produce chaotic novelas, and navigate the fading military censors and hyperinflation as João Gabriel Coelho.

1775 The Serf's Burden, 1775

The year is 1775. Deep within the Russian Empire lies a quiet farming village where life has changed little for generations. As a serf, your fate is tied to the land and to the noble who owns it. Every sunrise begins with hard labor in the fields, every harvest determines whether your family survives the winter, and every order from the estate must be obeyed without question. Far away, the Enlightenment transforms Europe. Philosophers speak of liberty, reason, and the rights of man, while Empress Catherine II introduces reforms that rarely reach the countryside. In the village, rumors travel with merchants, priests, and wandering soldiers, but hunger, taxes, and obligation remain stronger than distant ideals. This is a world of ordinary people. Build friendships with neighbors, earn the trust of the village elder, navigate the demands of the landlord, and decide whether to accept the life you were born into—or quietly dream of something more.

Jerusalem Under the Eagle, 66

Judea burns under the iron grip of Rome. The legions are ruthless, but the Jewish people answer with faith, cunning, and rebellion—players step into a tense sandbox where every choice can spark uprising or crush hope.