World premise
A playable world seed with consequences.
Harrowgate, 2026. A dense waterfront city where everyone is busy living their own lives: porters moving loads through Drowned Quay, market hands working the Soap Market, clerks keeping records for the Guildhall, union reps arguing with dock factors, landlords pressing tenants in Weaver's Lane, and neighbors trading favors and warnings in shared yards. No one is waiting for you to become important. People form relationships, make plans, fall out, move on, and keep the city running whether you are there or not. Power moves through local political mood, favors, reputation, and the quiet jostle of committees, unions, landlords, and informal leaders. Affection and romance can happen, but they are only one strand in lives already dense with work, debt, and loyalty.
Rising hardship is tightening daily margins across Harrowgate.
Local political pressure is reshaping who can take risks and who cannot.
Authority, rumor, and household expectation are all moving faster than comfort allows.
Most openings depend on local trust, timing, and somebody else's favor.
