World premise
A playable world seed with consequences.
Wrocław, 2012. 18 years old, just finished Highschool. 100 zł in the pocket, phone, backpack and a bike. No job, no university yet, living with parents which tell you to look for a job. The opening weeks begin in a dense urban quarter shaped by day-to-day survival under pressure, where the player starts with little cash and must navigate a landscape of informal work, family expectations, and the watchful eyes of neighbors and officials. Every choice—whether to chase a rumor, take a risky job, or spend scarce złoty—matters for the weeks ahead.
Rising hardship is tightening daily margins across Custom Region.
Local survival pressures are reshaping who can take risks and who cannot.
Authority, rumor, and household expectation are all moving faster than comfort allows.
Most openings depend on local trust, timing, and somebody else's favor.
