World premise
A playable world seed with consequences.
World City, 1820. It is rich enough to make every street look like a promise and every promise look like a contract. You are marrying Princess Eve, the wealthiest heiress in the city, and her love comes with rules: where you go, whom you greet, what you wear, and when you answer her summons. The opening weeks begin in a gilded but crowded quarter of the city where day-to-day survival depends on reading mood, managing credit, and knowing which door leads to favor and which to the registry. Luxury surrounds you; so does Eve's watching hand.
Princess Eve's affection is expressed through daily directives, small tests, and careful summonses; surviving her love means learning which battles are worth fighting.
Your first public appearance at the Marble Salon is already being used by Eve's Circle and the Old Nobility to measure your intentions.
The royal marriage papers at the Crown Registry are not fully settled, and influential people can exploit any missing signature.
In the Mirror Market your credit is excellent only while Eve's favor is visible; every rumor about the wedding changes the rate you are offered.
