Community world · World City · 1820

Run of the Week

world city is full, 1820

Urban pressure, Survival focus

world city is full of riches and luxury and now you are marrying to richest of richest princess Eve and she loves to control you and you have to handle her

Created by Ares allen

world city is full, 1820 cover image

Runs

1

Likes

0

Locations

6

Characters

5

World premise

A playable world seed with consequences.

World City, 1820. It is rich enough to make every street look like a promise and every promise look like a contract. You are marrying Princess Eve, the wealthiest heiress in the city, and her love comes with rules: where you go, whom you greet, what you wear, and when you answer her summons. The opening weeks begin in a gilded but crowded quarter of the city where day-to-day survival depends on reading mood, managing credit, and knowing which door leads to favor and which to the registry. Luxury surrounds you; so does Eve's watching hand.

Princess Eve's affection is expressed through daily directives, small tests, and careful summonses; surviving her love means learning which battles are worth fighting.

Your first public appearance at the Marble Salon is already being used by Eve's Circle and the Old Nobility to measure your intentions.

The royal marriage papers at the Crown Registry are not fully settled, and influential people can exploit any missing signature.

In the Mirror Market your credit is excellent only while Eve's favor is visible; every rumor about the wedding changes the rate you are offered.

Map

Locations

urban

Golden Spire

The central palace tower where Eve and her inner circle hold sway; every corridor is a stage for favor, scrutiny, and quiet command.

market

Mirror Market

A gilded plaza of silk, jewels, and loans, where prices change with Eve's mood, the palace's needs, and the city's gossip.

social

Marble Salon

The court's great hall for balls, announcements, and quiet manipulations; every word spoken here is remembered and resold.

authority

Crown Registry

The official archive of marriage contracts, allowances, debts, and titles; a single recorded line can change your future.

residential

Sycamore Terrace

The elegant housing tier for consorts, favorites, and dependent relatives - beautiful, comfortable, and still watched.

travel

Silver Quay

The river gate and harbor where merchants, couriers, and escape routes converge; opportunity arrives here with a price.

Power

Factions

political · influence 85

Eve's Circle

Princess Eve's attendants, spies, and favorites who shape her orders and her moods.

political · influence 70

Old Nobility

Ancient families who watch the marriage for a chance to guard their privileges or take yours.

economic · influence 64

Trading Houses

Wealthy merchant families with growing power over the city's luxury trade and credit.

authority · influence 55

Crown Wardens

Palace guards and registry officials whose enforcement is polite, absolute, and hungry for bribes.

Pressure

Opening rumors

Credibility 78

palace servants

Whispers in the palace say Eve's Circle is quietly deciding which friends of the future consort may remain welcome.

Credibility 66

registry gossip

A clerk at the Crown Registry has hinted that the marriage contract contains a clause about the consort's personal allowance being revised after the wedding.

Credibility 61

marble salon talk

Some old noble families are said to be preparing a petition about the marriage, hoping to limit the consort's influence before the first court ball.

Credibility 57

silver quay merchants

Traders at the Silver Quay are betting that Princess Eve's favorites will change before summer; the odds move with every public quarrel.

Begin

Start a life inside world city is full, 1820.

More worlds to play

The Clone Wars, 7956

You are a force sensitive human living on Coruscant 21 years before the battle of Yavin. Anakin Skywalker is still a Jedi and the Republic is in a drawn out battle against the Trade Federation and the Sith. Navigating the dangerous depths of Sector 1313, you must balance your awakening powers against the crushing weight of the Clone Wars. Opportunities await to join the Jedi Order, serve the rising Sith shadows, or find profit within the Hutt syndicates.

Night City 2077-style cyberpunk, 2077

Night City, 2077-style cyberpunk dystopia. Rain-slicked streets, neon, mega-corps, street gangs, chrome clinics, noodle stands, and constant low-level danger. The city runs itself with random events, rumors, debt pressure, and opportunities. Start with a character background from four options, then wake in a cheap apartment in Watson or Japantown with a little cash, no big plan, and a day-to-day life shaped by jobs, rumors, and chaos.

France from 1910 to 1945

Beginning in 1910, France prepares for the industrial storm. As the timeline marches toward 1945, the player navigates the rigid social stratification of a nation at war. The lower class faces the meat-grinder of the trenches unless they can prove industrial utility; the middle class keeps the gears of the Meuse-Argonne turning or finds themselves in the secondary support lines; the upper-class elites command the economy and government from safe havens, their lives shielded by mahogany and influence. From the Belle Époque's end through the Great War and into the shadow of the second global conflict, status is the only shield against the mud.

Arrakis The Water Debt, 10191

You are a low-level water-seeker in Arrakeen during the tense transition of power between House Harkonnen and House Atreides. Caught in the crushing heat and the shadow of the Shield Wall, you must navigate the brutal scarcity of the deep desert's edge. Your life is measured in drops of dew collected from windtraps and the favor of those who control the spice flow. Whether you are a city-dwelling 'water-beggar', a smuggler's apprentice, or a scribe for a minor pyon family, the desert cares nothing for your lineage—only your ability to preserve your body's moisture and stay clear of the Great Houses' lethal games.

The Seven Hour War, 2020

In 2020, the Combine arrived. Within seven hours, every world superpower had fallen. Now, in the aftermath of the orbital bombardment, the remnants of modern militaries—deprived of GPS, satellite comms, and air superiority—engage in a desperate urban holding action. In the district known as The Last Redoubt, soldiers from across the globe fight alongside local police and civilians to protect the last departing evacuation convoys against an foreign empire that perceives human life as mere collateral data.

A magical alternate Earth, 1337

In a 1337 where humanity is but one of many sapient lineages—alongside the matriarchal Elephant-kin, the seafaring Dolphin-tribes, and the nomadic Corvid-clans—the world is defined by high-medieval survival. Lethal Aether-storms sweep the Ravaged Frontier, birthing warped monsters and shifting the landscape. Magic is rare and dangerous, seen as a burden of the 'Touch-gifted' who must guide their kin through a wilderness that is as sentient as it is hostile.