Community world · The Drowned World · 2880

Run of the Week

Tir Mareth

An endless ocean. A thousand forgotten worlds beneath the waves.

A reincarnation fantasy adventure set on Tir Mareth, a vast world entirely submerged beneath an alien ocean. The player is a human soul from Earth, reborn as a deep-sea fairy and beginning a new life at age twenty-two. Players choose their gender, physical appearance, and one of three classes: Deep-Sea Fairy Magic, Deep-Sea Shinobi, or Deep-Sea Warrior. Every character begins as a newly established adventurer with an unknown past in this world and the freedom to shape their own future through exploration, combat, discovery, relationships, and consequential choices. The ocean is beautiful, dangerous, ancient, and alive with civilizations, forgotten ruins, strange ecosystems, powerful factions, and secrets waiting in the depths.

Created by Christian Richert

Tir Mareth  uploaded cover

Runs

3

Likes

0

Locations

5

Characters

4

World premise

A playable world seed with consequences.

Your first life ended on Earth. Whatever your name, appearance, occupation, or circumstances were, that life is now behind you. Death was not the end. You have been reborn on Tir Mareth, a world swallowed by an immense alien ocean, in the body of a deep-sea fairy. You awaken at twenty-two years old, at the beginning of a new life with no established reputation, no guaranteed destiny, and no obligation to follow another person's path. Before your story begins, you must decide who you are. Choose your gender, name, height, weight, body build, hair color, eye color, and other defining physical features. You will always be a deep-sea fairy, but your appearance is your own. Next, choose your calling: Deep-Sea Fairy Magic, Deep-Sea Shinobi, or Deep-Sea Warrior. Each offers a different approach to surviving and thriving beneath the waves. You begin as an adventurer, free to pursue work, explore settlements, investigate ruins, hunt dangerous creatures, discover lost technology, form relationships, and uncover the mysteries of your reincarnation. Your story begins with the final details of your rebirth and your first waking moments in Tir Mareth. The world will not wait for you, and its inhabitants will not know your intentions until you reveal them. The ocean is vast, the future is unwritten, and your second life is yours to shape.

Scarcity is pushing ordinary workers into riskier bargains.

The town watch is expanding pressure under the language of order.

Map

Locations

market

Market Square

The settlement's central trading concourse, housed beneath a broad transparent dome. Vendors sell cultivated sea plants, preserved foods, recycled materials, scavenged machinery, handmade goods, and salvaged artifacts. Prices rise whenever supply vessels arrive late.

submersible-dock

East Wharf

A reinforced docking complex where submersibles, diving crews, cargo carriers, and independent explorers come and go. Salvage shipments are inspected here, debts change hands, and rumors from distant settlements arrive alongside unfamiliar cargo.

sanctuary

Chapel Yard

A modest communal sanctuary built around a sheltered garden of cultivated algae, pale coral, and softly glowing aquatic plants. Residents gather here for remembrance, mutual aid, quiet reflection, and community disputes. Its keepers maintain records of the dead and those lost beyond the settlement's protective walls.

security-checkpoint

Watch Gate

A fortified junction controlling access to the settlement's outer passages and maintenance tunnels. Patrols check diving equipment, pressure seals, travel permits, and salvage declarations. Most residents consider the inspections necessary, although the watch sometimes uses them to pressure people who owe favors.

residential

North Lane

A compact residential district of pressure-rated dwellings, communal kitchens, repair alcoves, and narrow connecting corridors. Families share tools and ration supplies when needed. Everyone knows whose equipment is failing, whose air filters are overdue for replacement, and who has returned from a dive with more than they admit.

Power

Factions

trade network · influence 58

Carter Ring

Teamsters and haulers who know which goods move first and why.

authority · influence 64

Gate Watch

A local force that claims order while quietly trading in leverage.

Pressure

Opening rumors

Credibility 63

Dock gossip

A shipment ledger disappeared before duties were tallied.

Credibility 58

Market whisper

The watch plans nighttime inspections beyond the usual lanes.

Begin

Start a life inside Tir Mareth .

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