Community world · The Land · 8000 BCE

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The Land, -8000

Frontier pressure, Trade focus

A wild prehistoric world based on IRL Paleolithic-to-Neolithic human existence. Humans are divided into small tribal groups. Some of them are beginning to practice agriculture, others use complex practices of ecosystem engineering and wildlife management. The Land is a vast region of mountains, forests, meadows, mammoth steppe, wetlands, rivers, lakes, and coastline. It teems with game from mice to mammoths and woolly rhinos. Life is a constant negotiation with nature, spirits, and neighboring bands. Exploration and survival are the heartbeat of existence, yet trade and exchange link distant peoples. Beauty and danger walk hand in hand.

Created by Kerbal Dino

The Land, -8000 uploaded cover

Runs

0

Likes

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Locations

6

Characters

4

World premise

A playable world seed with consequences.

A wild prehistoric world based on IRL Paleolithic-to-Neolithic human existence. Humans are divided into small tribal groups. Some are beginning to practice agriculture, others use complex practices of ecosystem engineering and wildlife management. The Land is a vast region of mountains, forests, meadows, mammoth steppe, wetlands, rivers, lakes, and coastline. It teems with game from mice to mammoths and woolly rhinos. This is a world of survival, but also of connection: trade routes thread through the valleys, carrying flint, furs, and salt between distant bands. Your place is modest—one person in a band—but your skills, wits, and reputation can tip the balance between scarcity and plenty.

The first thaw brings both hope and hunger; stores are low, and the hunting parties are divided.

The elder council argues over whether to move camp early or wait for the spring runs.

A trade meet is planned at the sacred stones, but old feuds threaten to turn it violent.

Your household expects you to contribute more than last year, and the spirits watch your every step.

Map

Locations

frontier

Main Camp

The seasonal heart of your band—where hearths burn, stories are told, and decisions are made.

market

Trading Ground

An open place where different groups meet to exchange flint, furs, meat, and news. It is alive with bargaining and rumor.

residential

Family Shelters

The cluster of hides and wooden frames where households live, sleep, and store their few possessions. Private strain shows here.

authority

Elder's Lodge

The largest shelter, where elders and strong hunters hold council. Their judgment can exile, elevate, or settle feuds.

social

Ritual Circle

A clearing marked by stones or painted bones, used for ceremonies, dances, and shared feasts. It is a place of both unity and tension.

travel

Borderlands

The edge of your band's territory—forest, steppe, or river—where other clans roam and the rules are uncertain. It offers opportunity and danger.

Power

Factions

economic · influence 66

Trade Factions

Families and individuals who profit from controlling the exchange of rare stones, furs, and food. They seek favorable deals and safe routes.

political · influence 63

Elder Council

Respected elders and accomplished hunters who make rules, settle disputes, and direct group movements. Their authority rests on tradition and fear of offense.

social · influence 55

Common Clans

Ordinary households that must balance loyalty, hunger, and reputation. Their support can make or break a leader.

Pressure

Opening rumors

Credibility 65

hunters

Old hunters say the herds are shifting earlier than usual this season, promising both plenty and risk.

Credibility 48

shaman

A shaman from the north claims the spirits are restless, demanding new offerings before the next hunt.

Credibility 70

whispers

Whispers say a neighboring band has crossed into our hunting grounds, and the elders are deciding how to respond.

Begin

Start a life inside The Land, -8000.

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