World premise
A playable world seed with consequences.
The Fourth Reich dominates the world in 2025. The opening weeks begin in a dense urban quarter of an occupied city, where survival depends on navigating surveillance, black markets, and the constant threat of the Gestapo. The quarter is filled with laborers toiling in factories, black marketeers trading in alleyways, low-level bureaucrats pushing papers, and informants trading secrets for scraps.
Rising hardship is tightening daily margins across Occupied Urban Zone.
Local survival pressures are reshaping who can take risks and who cannot.
Authority, rumor, and household expectation are all moving faster than comfort allows.
Most openings depend on local trust, timing, and somebody else's favor.