World premise
A playable world seed with consequences.
World Profile: Odiumpolis. In the year 1820, the city-plane of Odiumpolis stands as the final, gas-choked sanctuary against the Titan’s lingering shadow. Order is maintained through a brutal synergy between the Papal District’s religious zealotry and the corporate sorcery of Archfey Industries. At the city’s heart, the Tower hums with the agonized essence of a caged God-King, powering a solar weapon that keeps the cosmic void at bay. While the Warlock Police patrol the smog-filled streets of the Industrial District, scientists and rebels trade contraband firearms in the gutters, plotting to dismantle the Papacy’s iron grip. Beyond the walls, the Outer Reaches and the Prime Material dumping grounds swallow the banished, leaving the survivors of Odiumpolis to balance their souls against the ticking gears of a god-killing machine.
Increased tithes in the Papal District are driving families toward risky Archfey labor contracts.
The Scientific Remnants are looking for a neutral party to smuggle a prototype weapon past Captain Bane's checkpoints.
The Tower's independent Researcher is hiring 'salvage pioneers' to recover a specific lens from the Shattered Plane Gate.
Tensions are boiling in the Industrial District as the Warlock Police begin a 'purity sweep' of the local workshops.