World premise
A playable world seed with consequences.
London, 2026. I’m 16 years old with £20, an old phone, a backpack and no job. I want to build my life from almost nothing. Keep everything grounded and realistic. Track my money, possessions, skills, friendships, reputation, work and the passage of time. Jobs and opportunities shouldn’t automatically work out; actions...
Rising hardship is tightening daily margins across peckham hood.
Local survival pressures are reshaping who can take risks and who cannot.
Authority, rumor, and household expectation are all moving faster than comfort allows.
Most openings depend on local trust, timing, and somebody else's favor.