Community world · St. Petersburg, Russian Empire · 1913

Run of the Week

1913 The Year of, 1913

Courtly pressure, Politics focus

In 1913 St. Petersburg, a simple citizen receives a prophetic vision of the coming war. The calm surface of imperial life conceals growing tensions, and the player must navigate class divisions, suspicion, and the weight of future knowledge.

Created by Antoni Negroz

Runs

0

Likes

0

Locations

6

Characters

4

World premise

A playable world seed with consequences.

1913 год, ровно за год до начала Первой мировой войны. Санкт-Петербург, столица Российской империи. На поверхности — спокойствие, но в воздухе витает напряжение. Вы — простой горожанин, возможно, рыночный торговец или конторщик, живущий в рабочих кварталах. Три ночи назад вас посетило видение: огонь, марширующие колонны, дата — август 1914 года. Вы проснулись с уверенностью, что мирное время — лишь отсрочка. Теперь вам предстоит лавировать между классами, подозрениями и тяжестью запретного знания, сохраняя равновесие в городе, где одно неверное слово может стоить всего.

Rising hardship is tightening daily margins across the working-class neighborhoods.

Local survival pressures are reshaping who can take risks and who cannot.

Authority, rumor, and household expectation are all moving faster than comfort allows.

Most openings depend on local trust, timing, and somebody else's favor.

Map

Locations

urban

Nevsky Prospekt

The bustling main artery of St. Petersburg, where commerce and society mix.

market

Haymarket Square

A crowded market area known for its noise, trades, and petty crime.

residential

Kolomna District

A working-class neighborhood with cramped apartments and shared yards.

authority

Winter Palace District

The seat of imperial power, guarded by police and military.

social

St. Isaac's Cathedral

A grand cathedral where the faithful gather and rumors circulate.

travel

Finland Station

A rail hub connecting the city to the wider empire, full of travelers and news.

Power

Factions

economic · influence 66

Merchant Guilds

Profit-seeking local actors trying to preserve margins and access.

political · influence 63

Imperial Authorities

Officials and enforcers concerned with order, extraction, and appearance.

social · influence 55

Working Class Neighborhoods

Ordinary households balancing reputation, hunger, and everyday leverage.

Pressure

Opening rumors

Credibility 74

market talk

People in the Haymarket say grain prices are rising faster than official assurances, and some merchants are hoarding.

Credibility 57

street gossip

Whispers say the Okhrana is planning a sweep of the working-class districts, targeting anyone with radical pamphlets or foreign contacts.

Credibility 51

travelers

Some travelers from the Baltic coast insist that the next few weeks will reward those who stockpile basic goods before everyone else does.

Begin

Start a life inside 1913 The Year of, 1913.

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