Community world · Kalen Aristocracy · 1910

The Magitech Revolution

Magic, Technology, Intrigue, and a growing danger of meddling with the natural balance of the world

A scenario rewarding those who have clever thinking, initiative and an entrepreneur's spirit. In a world where the combination of magic and technology becoming popular and with little government oversight, who knows what might happen when this power gets into the wrong hands?

Created by Rotman

Runs

0

Likes

0

Locations

12

Characters

5

World premise

A playable world seed with consequences.

A wealthy relative passed away and they included your name in his will, you have inherited a small local business in Artenbough, a small arcane shop in a large coastal city close to the capital. It is a relic of its time, a store that produces enchanted basic, non-complex items that slowly lose their attractiveness as progress demands innovation. Will you be able to turn it into a powerful tycoon, sell it for hard cash and do something else or run it to the ground? Tensions are rising in Kalen. As world powers begin arming themselves to decide who gets to be the dominant power, Kalen itself is pitching its hat into the greatest war that the world has ever witnessed. And yet, there are growing factions within Kalen, funded by neighboring and distant lands alike to contest the rule of Kalen even before the great war is on the horizon. Do you see opportunity, or a danger that you have to prepare for?

With the invention of magitech many businesses are scrambling to expand their horizons by seeking mages.

Revolutionists against the Kalen Aristocracy are seeking informants, sponsors and muscle.

Ascensionists are looking for inventors to share their ideology with, and pay a great price to acquire them for their cult.

Map

Locations

business

Haggard's Trinkets

Your small arcane shop if you decided to keep it, ran by you and a few clerks who keep the shop tidy and stocked. Sales depend on how well you adapt to the changing times.

market-street

Market Street

Bustling street full of shops and shoppers alike, the emergence of vehicles makes this place chaotic and smoky.

sanctuary

Holy District

Charity, piety, and public shame meet in the same block.

residential

Residential District

The home of the many, ranging from poor to moderately stable, the status of an individual is reflected by the quality of their residence and neighborhood.

industry

Industrial District

A seedy place with too many alleys and leering eyes hiding in the smog, hard workers toil to make products in great halls with machines that could easily mangle them. A good place to go to if one seeks to expand their opportunities.

market

Northern Port

A port where many goods come and go. The wealthiest own armada of trade ships to move tons of goods while the most desperate seek to work on them.

Power

Factions

sea trade network · influence 30

North Trade Company

Sailors and Tycoons who know which goods move first and why. They care about profit first and foremost, and will support just about anyone so long they see an opportunity to make more money. They tend to hire mercenaries to deal with anyone who gets in the way of their profit ventures.

authority · influence 64

City Guard

A local force that claims order while quietly trading in leverage. They answer directly to the Aristocracy and the Aether Cathedral.

ruling elite · influence 80

The Aristocracy

The elite with great affinity to magic rule the city and all of Kalen. They look down on the plebians and seek to expand their power beyond the borders of Kalen. They seek to remain in power, but have their eyes set beyond the border.

revolutionist · influence 20

Anti-Classists

The many, the hungry, the angry. A decentralized group all across Kalen that are seeking to gather support to topple the ruling elite and do away with the aristocracy. This chaotic group has many branching factions, but they all agree that the aristocracy must go first, and have a lot of foreign funding and interest to spice things up.

foreign land · influence 50

Toren Commonwealth

A republic across the northern sea, one of the largest nations on the world that is a naval powerhouse. They pride themselves in their arcane artillery and the many colonies they own. The Kalen Aristocracy is a thorn in their side, and one of the many powers that stand in the way of total dominance for the Toren Commonwealth.

foreign land · influence 50

Lubwek Union

A communist regime south of the Aristocracy, this large nation has many satellite states under its sway, expanding its power by peddling its ideals to disgruntled workers and arming them when they are ready for the revolution. What they lack in technology they make up for with their manpower and fanaticism. The Kalen Aristocracy is the antithesis of their ideology.

Pressure

Opening rumors

Credibility 70

Street gossip

It is said that some low class workers are actively colluding against the Aristocracy and are seeking contacts and manpower. Aristocrats seek to quell the fire before it rises and offer coin for those who report them.

Credibility 70

Business gossip

Wealthy investors are pooling their money to fund new magitech inventors so long they accept Ascensionism as their religion.

Credibility 70

Newspaper

The outskirts is seeing growing crime activity, the Aristocracy is offering to pay Mercenaries to deal with the lowlifes.

Credibility 40

Street gossip

They say that there is a warehouse in the industrial district full of undead, and that a mage exploits them for labor. Confirming or even dealing with the problem could grant great favors with the Aristocracy.

Begin

Start a life inside The Magitech Revolution.

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