World premise
A playable world seed with consequences.
A wealthy relative passed away and they included your name in his will, you have inherited a small local business in Artenbough, a small arcane shop in a large coastal city close to the capital. It is a relic of its time, a store that produces enchanted basic, non-complex items that slowly lose their attractiveness as progress demands innovation. Will you be able to turn it into a powerful tycoon, sell it for hard cash and do something else or run it to the ground? Tensions are rising in Kalen. As world powers begin arming themselves to decide who gets to be the dominant power, Kalen itself is pitching its hat into the greatest war that the world has ever witnessed. And yet, there are growing factions within Kalen, funded by neighboring and distant lands alike to contest the rule of Kalen even before the great war is on the horizon. Do you see opportunity, or a danger that you have to prepare for?
With the invention of magitech many businesses are scrambling to expand their horizons by seeking mages.
Revolutionists against the Kalen Aristocracy are seeking informants, sponsors and muscle.
Ascensionists are looking for inventors to share their ideology with, and pay a great price to acquire them for their cult.