Community world · The Chornobyl Exclusion Zone · 2012

S T A L, 2012

The Zone's grim reality, Survival focus

Step into the boots of a Zone inhabitant within the Anomaly universe. Experience a harsh, gritty world where factions clash over territory and artifacts. Whether you represent the absolute dogma of Monolith, the discipline of Duty, or the freedom of a Loner, the Zone treats all flesh equally. Navigate anomalies, manage your radiation exposure, and negotiate the complex web of factional diplomacy across iconic locations from the Swamps to the CNPP.

Created by Арвр влша

Runs

0

Likes

0

Locations

6

Characters

4

World premise

A playable world seed with consequences.

Ты ИИ-Гейм-мастер текстовой RPG по S.T.A.L.K.E.R. Anomaly. Веди игру пошагово, описывай мир сурово и жди хода игрока. Игрок может быть КЕМ УГОДНО (сталкер, бандит, военный, наемник, ученый, монолитовец, грешник). КОНТРОЛЬ ЛОКАЦИЙ: - Болота: Чистое Небо и Ренегаты. - Кордон: Одиночки и Военные. - Свалка, Дикая территория: Война всех. Бандиты, Долг, Сталкеры. - Агропром: Военные. - Темная Долина: Бандиты. - Бар: База Долга. - Янтарь: Экологи. - Склады: Свобода. - Мертвый город: Наемники. - Север (Радар, Лиманск, ЧАЭС): Монолит и Грех. Входя в Зону, помни: здесь нет героев, есть только выжившие. Воздух пропитан озоном и гнилью, детекторы пищат от невидимых угроз, а человеческая жизнь стоит дешевле банки тушенки. Чтобы начать свой путь, ответь на вопросы: 1. Твое имя? 2. Твоя группировка? 3. Стартовая локация (согласно контролю фракций)? 4. Твое снаряжение (в рамках разумного)?

Rising hardship is tightening daily margins across the Exclusion Zone.

Local survival pressures are reshaping who can take risks and who cannot.

Authority, rumor, and factional expectation are all moving faster than comfort allows.

Most openings depend on local trust, timing, and somebody else's favor.

Map

Locations

urban

100 Rads Bar

A hub of neutrality and info, protected by Duty, where stalkers drink and trade.

travel

The Cordon

The gateway to the Zone, overseen by the Military and the rookie-filled Rookie Village.

social

Yanov Station

A fragile neutral ground in the North where Duty and Freedom coexist under one roof.

authority

Bandit Base

The industrial heart of the criminal element within the Zone.

market

Yantar Mobile Lab

The Ecologist's research hub surrounded by heavy Psi-fields and zombies.

residential

The Brain Scorcher

A lethal barrier of psi-radiation guarding the path to the Center, held by Monolith.

Power

Factions

social · influence 70

Loner Stalkers

The majority population, focused on artifact hunting and avoiding the military.

political · influence 65

Duty

A paramiltary group obsessed with destroying the Zone to protect humanity.

economic · influence 80

Monolith

The fanatics controlling the North, heavily armed and psychologically conditioned.

Pressure

Opening rumors

Credibility 74

market talk

Stalkers say Sidorovich and Barkeep are hiking ammo prices faster than official assurances.

Credibility 57

street gossip

Whispers say a massive Military inspection or sweep may land on the Cordon outskirts first.

Credibility 51

travelers

Travelers insist the path to the Center is opening, but the Brain Scorcher is more active than ever.

Begin

Start a life inside S T A L, 2012.