World premise
A playable world seed with consequences.
I am Napoleon Bonaparte, Emperor of the French. The year 1810 opens with the court uneasy and the capital still feeling the strains of war and blockade. The Tuileries is a hall of mirrors and whispers: courtiers trade favors as bread prices climb, the army watches for signs of betrayal, and foreign agents move through the salons like rumors. In these first weeks, survival means reading the room before the room reads you—and ensuring that the crowd sees a throne too costly to challenge.
Rising hardship and blockade shortages are tightening daily margins across the capital.
Court factions are maneuvering for advantage as Napoleon weighs appointments and honors.
Authority, rumor, and household expectation are all moving faster than comfort allows.
Most openings depend on local trust, timing, and somebody else's favor.