Community world · Portsmouth, Great Britain · 1775

Run of the Week

His Majesty's Service, 1775

Maritime pressure, Exploration focus

The year is 1775. Rebellion has erupted in Britain's American colonies, while the great powers of Europe watch for an opportunity to challenge British supremacy. The Royal Navy stands as the Empire's first line of defense, protecting trade, colonies, and the seas. You are a newly promoted Master and Commander, awaiting your first independent command at Portsmouth Dockyard. Whether assigned a brig, sloop, or frigate, your career begins at a pivotal moment in history. Your service unfolds alongside the great geopolitical and military events of the age. The American Revolutionary War will evolve into a global conflict as France, Spain, and other powers enter the struggle. Missions may include convoy escort, blockade duty, commerce protection, reconnaissance, troop transport, anti-privateer patrols, and fleet engagements. Promotion is earned through skill, leadership, and success. Victories bring honor and advancement; failure, poor judgment, or defeat may end your career before it truly begins. This world emphasizes historical realism. Weather, logistics, discipline, diplomacy, prize law, crew morale, and Admiralty orders are as important as naval combat. The world evolves dynamically, with historical events shaping your assignments, opportunities, and challenges. The fate of your career—and perhaps Britain's command of the seas—rests in your hands.

Created by Kiyo Fortich

Runs

0

Likes

0

Locations

6

Characters

4

World premise

A playable world seed with consequences.

The year is 1775. Rebellion has erupted in Britain's American colonies, while the great powers of Europe watch for an opportunity to challenge British supremacy. The Royal Navy stands as the Empire's first line of defense, protecting trade, colonies, and the seas. You are a newly promoted Master and Commander, awaiting your first independent command at Portsmouth Dockyard. The opening weeks are spent in a dense urban quarter shaped by day-to-day survival under pressure—where the constant churn of fleet movements, press gangs, and merchant speculation presses hard on every livelihood. Your name is on the list for a ship, but the list is long and favor is not evenly spread. Every day brings new rumors from across the Atlantic, but here in Portsmouth the immediate fight is for credit, lodging, and a reputation that will not sink before you even raise your pennant.

Rising hardship is tightening daily margins across Portsmouth.

Local survival pressures are reshaping who can take risks and who cannot.

Authority, rumor, and household expectation are all moving faster than comfort allows.

Most openings depend on local trust, timing, and somebody else's favor.

Map

Locations

authority

Portsmouth Dockyard

The heart of naval power, with ropewalks, storehouses, and the Commissioner's house.

residential

Old Portsmouth

A tangle of narrow streets, inns, and cramped houses near the Point.

market

High Street

The commercial spine, packed with traders, taverns, and naval suppliers.

urban

The Hard

A bustling waterfront promenade, crowded with sailors, porters, and press gangs.

social

St. Mary's Parish

A parish church and its yard, where locals gather for news and charity.

travel

Spithead

The open anchorage where the fleet rides at anchor, gateway to the Atlantic.

Power

Factions

political · influence 80

Naval Authority

The Admiralty and port officials who enforce discipline and control appointments. Their favor is essential for command.

economic · influence 65

Trading Interests

Merchants and contractors who profit from naval contracts and colonial trade. They influence supply and credit.

social · influence 55

Local Households

Families, landlords, and tavern keepers who form the fabric of daily life. Their gossip and goodwill matter.

Pressure

Opening rumors

Credibility 74

market talk

People in Portsmouth say prices are moving faster than official assurances.

Credibility 57

street gossip

Whispers say an inspection or accounting sweep may land on the wrong households first.

Credibility 51

travelers

Some insist the next few weeks will reward those who understand survival before everyone else does.

Credibility 63

dockyard talk

A command may be awarded sooner than expected if the right officer loses favor or falls ill.

Begin

Start a life inside His Majesty's Service, 1775.

More worlds to play

The Roman Emperor Caligula, 180

You navigate the treacherous halls of Roman power, where divine pedigree meets the brutal reality of imperial politics and shifting loyalties.

Пыль Ферганы Коканд 1820, 1820

Действуй как продвинутый движок исторической текстовой стратегии. Твоя задача — симулировать мир в реальном времени, основываясь на решениях простолюдина в Кокандском ханстве. Реалистичный стиль с акцентом на геополитику, экономику и случайные события. Выживай в условиях городской тесноты, налогового гнета и политической нестабильности Центральной Азии начала XIX века.

France from 1910 to 1945

Beginning in 1910, France prepares for the industrial storm. As the timeline marches toward 1945, the player navigates the rigid social stratification of a nation at war. The lower class faces the meat-grinder of the trenches unless they can prove industrial utility; the middle class keeps the gears of the Meuse-Argonne turning or finds themselves in the secondary support lines; the upper-class elites command the economy and government from safe havens, their lives shielded by mahogany and influence. From the Belle Époque's end through the Great War and into the shadow of the second global conflict, status is the only shield against the mud.

1775 The Serf's Burden, 1775

The year is 1775. Deep within the Russian Empire lies a quiet farming village where life has changed little for generations. As a serf, your fate is tied to the land and to the noble who owns it. Every sunrise begins with hard labor in the fields, every harvest determines whether your family survives the winter, and every order from the estate must be obeyed without question. Far away, the Enlightenment transforms Europe. Philosophers speak of liberty, reason, and the rights of man, while Empress Catherine II introduces reforms that rarely reach the countryside. In the village, rumors travel with merchants, priests, and wandering soldiers, but hunger, taxes, and obligation remain stronger than distant ideals. This is a world of ordinary people. Build friendships with neighbors, earn the trust of the village elder, navigate the demands of the landlord, and decide whether to accept the life you were born into—or quietly dream of something more.

The Seven Hour War, 2020

In 2020, the Combine arrived. Within seven hours, every world superpower had fallen. Now, in the aftermath of the orbital bombardment, the remnants of modern militaries—deprived of GPS, satellite comms, and air superiority—engage in a desperate urban holding action. In the district known as The Last Redoubt, soldiers from across the globe fight alongside local police and civilians to protect the last departing evacuation convoys against an foreign empire that perceives human life as mere collateral data.

Sol's Silence, 2247

In 2247, the Solar System fell into absolute radio silence. Every colony from the Venusian clouds to the Titan shipyards ceased transmission in a single hour. As Commander of the Eos, returning from a twelve-year Oort mission, you are the last living witness to a dead system. You must navigate the ghost-hulls of Earth, Luna, and Mars to determine if the cause was a viral extinction, a cosmic intrusion beyond human comprehension, or if the alien signatures detected in the belt are hunters or merely scavengers of what we left behind.