World premise
A playable world seed with consequences.
Eden-on-the-Water, April 1840. A paradise of whitewashed houses and abundant catch. But the livestock in the pens shiver with a strange fever, and seabirds wash up lifeless on the shore. The colonists smile too tightly, and the market hums with whispered alarms. The opening weeks begin in a dense urban quarter shaped by day-to-day survival under pressure, where the player starts with little certainty and immediate social pressure.
Rising hardship is tightening daily margins across Custom Region.
Local survival pressures are reshaping who can take risks and who cannot.
Authority, rumor, and household expectation are all moving faster than comfort allows.
Most openings depend on local trust, timing, and somebody else's favor.