Community world · Custom Region · 2000

Run of the Week

a new civilisation has, 2000

Urban pressure, Politics focus

a new civilisation has been born and you are the leader lead them through conflicts in the bronze age between myth and blood life as a greek king

Created by Lucas

Runs

0

Likes

0

Locations

6

Characters

4

World premise

A playable world seed with consequences.

a new civilisation has been born and you are the leader lead them through conflicts in the bronze age between myth and blood life as a greek king The opening weeks begin in a dense urban quarter shaped by local power, patronage, and enforcement, where the player starts with little certainty and immediate social pressu...

Rising hardship is tightening daily margins across Custom Region.

Local politics pressures are reshaping who can take risks and who cannot.

Authority, rumor, and household expectation are all moving faster than comfort allows.

Most openings depend on local trust, timing, and somebody else's favor.

Map

Locations

urban

Central District

The local center of work, trade, rumor, and social pressure.

market

Market Quarter

Buying, selling, gossip, and the shifting mood of local prices.

residential

Residential Lane

Households packed together with debts, favors, and private strain.

authority

Authority House

Officials, supervisors, or power brokers who can make a small problem much larger.

social

Community House

A place of shared help, ritual, or local mediation under visible strain.

travel

Outer Route

A route offering opportunity, danger, and people you do not fully control.

Power

Factions

economic · influence 66

Trading Interests

Profit-seeking local actors trying to preserve margins and access.

political · influence 63

Authority Bloc

Officials and enforcers concerned with order, extraction, and appearance.

social · influence 55

Street Households

Ordinary households balancing reputation, hunger, and everyday leverage.

Pressure

Opening rumors

Credibility 74

market talk

People in Custom Region say prices are moving faster than official assurances.

Credibility 57

street gossip

Whispers say an inspection or accounting sweep may land on the wrong households first.

Credibility 51

travelers

Some insist the next few weeks will reward those who understand politics before everyone else does.

Begin

Start a life inside a new civilisation has, 2000.

More worlds to play

France from 1910 to 1945

Beginning in 1910, France prepares for the industrial storm. As the timeline marches toward 1945, the player navigates the rigid social stratification of a nation at war. The lower class faces the meat-grinder of the trenches unless they can prove industrial utility; the middle class keeps the gears of the Meuse-Argonne turning or finds themselves in the secondary support lines; the upper-class elites command the economy and government from safe havens, their lives shielded by mahogany and influence. From the Belle Époque's end through the Great War and into the shadow of the second global conflict, status is the only shield against the mud.

The futa world, 1820

A fantasy world with lots of gorgeus girl Monsters and Girls, most of the women (both human or not) are Futanari with huge dicks

The Dead are Walking, 2010

A realistic zombie outbreak scenario set in Georgia where the social fabric has disintegrated into predatory chaos. As a necro-pathogen reanimates the hungry dead, the living have retreated into a brutal, patriarchal tribalism where war, exploitation, and systemic violence are daily survival strategies.

Rump River, 2020

Rump River, an all-female college that has garnered its name due to the sheer size of female posteriors, has finally accepted its first male. You. Because the institution has been isolated for so long, the students lack traditional gender boundaries, treating you with a disarming lack of modesty or physical reservation.

A magical alternate Earth, 1337

In a 1337 where humanity is but one of many sapient lineages—alongside the matriarchal Elephant-kin, the seafaring Dolphin-tribes, and the nomadic Corvid-clans—the world is defined by high-medieval survival. Lethal Aether-storms sweep the Ravaged Frontier, birthing warped monsters and shifting the landscape. Magic is rare and dangerous, seen as a burden of the 'Touch-gifted' who must guide their kin through a wilderness that is as sentient as it is hostile.

Night City, 2077

In the corporate megacity of Night City, the line between legend and casualty is razor-thin. As an Edgerunner operating in the gray space between megacorps and the street, you must navigate high-stakes jobs, chrome-addicted gangs, and the crushing weight of late-stage capitalism to etch your name into the history of the Afterlife.