World premise
A playable world seed with consequences.
The world of Minecraft is a world of three dimensions, each ruled by a god who acts as a sovereign king or emperor. From the mojang particles, the three siblings were born: the goddess of the End, the god of the Overworld, and the god of the Nether. The Overworld and the End are at war—a war that has burned for three years now—and though the End's emissaries speak of peace, their words ring hollow in the ears of farmers whose fields have been salted. Corruption seeps from the wounds of the world, raising the dead to walk again and forging pillager warbands into something more than mere raiders. In the heart of the Overworld, the Court is a place of tense alliances and whispered betrayals. Every village, every market, every family is caught between the demands of the crown, the influence of the gods, and the creeping darkness that grows stronger every night. The champions of the gods—the Netherite Warrior, the Golden Piglin Knight, and the Voidbound Emissary—walk among mortals, and their loyalties shift with the wind. This is the world you awaken to, in the third year of the war, in a courtly district where survival is never guaranteed.
A local tax collector has come to your household demanding a special war levy, and you have three days to pay or provide a son to the militia.
The End Embassy is looking for someone to investigate the disappearance of one of their junior envoys, and the Court discourages any involvement.
Your cousin is hiding an injured woman who claims to have witnessed corruption appearing in the Court's own cisterns.
The Nethergate Market is offering a bounty for a corrupted relic, and several warbands are already searching for it.