World premise
A playable world seed with consequences.
By March of 2028, the heartbeat of the capital has flatlined. The 'Initial Turn' has transformed London into a dense, fog-choked slaughterhouse where the dead wander the asphalt and the living huddle in tenements behind bricked-up windows. With the government in collapse and the military in retreat, the social contract has been replaced by the weight of a heavy lead pipe and the value of a single tin of calories. In the London Scourge Zone, the thin veneer of urban civility has peeled away to reveal a brutal state of nature where your neighbor is either a competitor for scrap or a potential carrier of the end. Every alley is a gamble, and every sunset brings the terror of what scratches at the door.
Rising hardship is tightening daily margins, and the St. Giles Irregulars are looking for 'expendable' labor to scout a suspected medicine cache.
Local survival pressures are forcing a choice: join a protection racket or risk the 'dark' zones alone for salvage.
Authority and household expectation are moving faster than comfort allows as food stores in the Tenement Fortress run dry.
Most openings depend on local trust, timing, and somebody else's favor—specifically the gatekeepers of the Iron Gate Market.