World premise
A playable world seed with consequences.
You awaken with the sickening realization that your lungs are burning with the soot-choked air of Oakhaven, not the sterile oxygen of your former life. Your memories of Earth—the flickering screens, the hum of electricity, the scent of plastic—are vivid and agonizingly distant. You are now a 'vessel,' one of only five such souls existing in this world, possessing the body of a local commoner. The Tribunal of Shadowy Gods has dismissed you to this vertical labyrinth of stone and shadow, offering no protection and no second chances. In Oakhaven, the gods do not intervene, magic is a lethal mutation of the blood, and the 'soul-touched' are hunted. You are a fragile interloper in a city that values social hierarchy over life itself; survival here requires navigating the crushing weight of debt, the sharp eyes of the Silent Guard, and the relentless physical toll of medieval labor.
Your current body owes three silver marks to a local foreman, and payment is due by the week's end.
The physical movements of this body feel 'wrong'—a persistent limp or tremor that you must learn to mask or explain.
A local Weaver cell is eyeing you, uncertain if you are a hard-working newcomer or a threat to their district's stability.
The Excise Office is conducting a surprise census of the Gossamer Ladder, requiring papers you may not actually possess.