World premise
A playable world seed with consequences.
In the Ember-Rim Territories, survival is a calculation of thermodynamics. Civilization huddles within 'Low-Veil' zones where the absence of energy ensures biological stability but dictates a life of gnawing scarcity. Beyond the shimmering Wardwalls lies a world of hyper-metabolic horror and wonder, where Veil Energy drives flora and fauna into states of grotesque, explosive growth. Here, the wealthy stay thin and safe in the heights of Terminus, hoarding stable calories while the laboring masses wither in the shadows of the ward-pylons. You stand at the edge of this metabolic divide—where the hungry look toward the Wilds with a mixture of terror and predatory ambition, knowing that out there, a single kill could yield enough energy to transform a man into something more, or consume him from the inside out.
A shipment of refined calorie-bars was hijacked near Wardwall Gate, and the Syndicate is looking for 'expendable' seekers to find it.
The price of grain in the Feeding Grounds has tripled overnight, leaving Laborers on the brink of a metabolic riot.
A wealthy Magnate from Terminus Heights is offering a fortune for a live specimen from the Amber Thicket for a private menagerie.
Your biological markers are beginning to shift toward 'Wild-Tainted'—if you don't find a way to mask it, the Ward Ministry will come knocking.