World premise
A playable world seed with consequences.
The London of Dreams is a choked, gaslit necropolis where the soot is made of cremated memories and the Thames flows with ink. In the waning days of November 1820, the boundaries between the waking world and the Libido have dissolved entirely, leaving survivors trapped within the shifting geometry of the Library. You find yourself in a dense urban quarter where the air tastes of copper and old paper, survival dictated by your ability to hoard Souls and avoid the gaze of the Red Queen's Cheshire-grinned lackeys. Here, the immediate social pressure is not just for bread, but for the very essence of your identity before the 'Hollow' rot claims what is left of your mind.
The fog in the London of Dreams is thickening, turning everyday navigation into a lethal gamble with one's sanity.
Local gangs of Hollowed are gathering near the Tethered Docks, waiting for a shipment that isn't supposed to exist.
The Knights of the Round are conducting a census of the 'Unfilled,' looking for specific souls to burn in the Great Library's furnaces.
You have five souls left in your pocket; enough for a warm meal and a locked door, or a single rusted weapon to find more.