Community world · The Borderlands of Lormere · 1820

The Inheritance Road, 1820

Living from a carriage, survival on the open road

A young man and his attractive mother survive by traveling from town to town in a horse-drawn carriage that serves as their home. Armed with the knowledge from his late father's books and a modest inheritance, they navigate a world of debt, suspicion, and opportunity.

Created by Sang Keju

The Inheritance Road, 1820 uploaded cover

Runs

15

Likes

0

Locations

7

Characters

4

World premise

A playable world seed with consequences.

The spring thaw of 1820 has turned the Borderlands of Lormere into a muddy, restless expanse. Your family's carriage—a cramped but sturdy home on wheels—sits at the edge of Riverbend Port, its wheels caked with the muck of the North Road. Your father's books are stacked beneath the driver's seat, their pages marked with his careful notes on trade, law, and the shifting moods of small towns. Your mother, still young and striking in a way that draws both admiring and wary glances, watches the market from beneath her bonnet, calculating the cost of flour, the price of oats, and the distance to the next potential patron. The inheritance is modest—enough to keep the horse fed and the wheels turning for a season, but not enough to buy a roof in a town that distrusts wanderers. Every day is a calculation: which errand can you run, which favor can you call in, which road leads to work and which to ruin. The port smells of fish and rope, the High Street buzzes with rumor, and the Tax Hall looms like a reminder that nothing in Lormere comes without a price—especially for those with no fixed address and a mother who turns too many heads.

The spring thaw is making roads bad for travel, but good for 'lost goods' and accidents; your carriage is both shelter and liability.

A new levy from the Harbormasters' Guild threatens to raise the cost of every errand and delivery you can find.

The County Court's interest in itinerants could turn your lack of fixed address into a fine or worse.

Your father's books contain notes on local trade routes and contacts; your mother thinks one of them may still be alive in Riverbend Port, but she’s reluctant to say who—and why she left that name out of the will.

Map

Locations

home

Carriage Camp

Your horse-drawn carriage, a cramped but mobile home on the edge of town.

urban

Riverbend Port

The bustling docks and warehouses where goods, people, and rumors arrive by boat.

market

High Street

The main commercial strip with shops, taverns, and the shifting mood of local trade.

residential

Tanners' Row

A dense warren of workshops and cramped dwellings, ripe with debt and favors.

authority

Tax Hall

The seat of local magistrates and clerks who can make a small problem much larger.

social

Chapel of the Oak

A modest place of worship and communal gathering, offering charity but also scrutiny.

Power

Factions

economic · influence 70

Harbormasters' Guild

Dock officials and merchants who control the flow of goods and set the terms of trade.

political · influence 58

County Court

Magistrates and bailiffs upholding order, collecting fees, and punishing those who slip through.

social · influence 62

Settled Families

Established households who guard their reputation and are wary of wanderers.

Pressure

Opening rumors

Credibility 68

dockhands at the port

The Harbormasters' Guild is planning a new levy on all goods moved by non-members; small traders who can't pay may lose their haul.

Credibility 61

a clerk at the Tax Hall

The County Court is sending a surveyor to check papers for all households, especially those without land; the Tax Hall is reportedly drafting lists of 'undocumented travelers'.

Credibility 49

a groom at the waystation

A caravan left last month with trade goods and hasn't returned; some say they were robbed near the North Road, others that they found a new pass and are staying quiet about it.

Begin

Start a life inside The Inheritance Road, 1820.

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