World premise
A playable world seed with consequences.
A quiet farming village near the Eastern Front, where every passing train, missing letter, and distant gunshot reminds its people that the Great War is never far away. The opening weeks begin in a rural district shaped by day-to-day survival under pressure, where the player starts with little certainty and immediate stakes: feeding a household, avoiding the wrong kind of attention, and figuring out who can be trusted before the next crisis arrives.
Rising hardship is tightening daily margins across Custom Region.
Local survival pressures are reshaping who can take risks and who cannot.
Authority, rumor, and household expectation are all moving faster than comfort allows.
Most openings depend on local trust, timing, and somebody else's favor.