World premise
A playable world seed with consequences.
In the soot-stained air of 1820, the Blackmill District is a labyrinth of grinding gears and hollow bellies. You have spent your life watching the merchant wagons roll over Ironbridge Crossing, laden with the wealth your parents died producing. No longer content with the scraps of the industrial machine, you and your childhood circle have retreated to a moldy cellar in the Weeping Alley to map out a different fate. The winter was long, the work in St. Jude’s Ward has dried up, and the immediate pressure of hunger has turned your thoughts from labor to larceny. In these narrow streets, the line between a survivor and a criminal is thin, and the City Watch is eager to sharpen the distinction on the gallows.
Rising hardship is tightening daily margins across the Blackmill District.
Local survival pressures are reshaping who can take risks and who cannot.
The Basement Brethren are looking for 'tribute' from any new faces operating in the alleys.
Your crew's current hideout in the cellar is flooding, requiring a move or a bribe to the landlord.