Community world · The Blackmill District · 1820

The Gutters of 1820, 1820

From Hunger to Highwaymen

Having survived a childhood of grinding urban poverty, you and your closest companions have decided that honest labor leads only to a pauper's grave. You are forming a clandestine group to seize by force what the city refused to give by right.

Created by Fol Tou

Runs

0

Likes

0

Locations

6

Characters

4

World premise

A playable world seed with consequences.

In the soot-stained air of 1820, the Blackmill District is a labyrinth of grinding gears and hollow bellies. You have spent your life watching the merchant wagons roll over Ironbridge Crossing, laden with the wealth your parents died producing. No longer content with the scraps of the industrial machine, you and your childhood circle have retreated to a moldy cellar in the Weeping Alley to map out a different fate. The winter was long, the work in St. Jude’s Ward has dried up, and the immediate pressure of hunger has turned your thoughts from labor to larceny. In these narrow streets, the line between a survivor and a criminal is thin, and the City Watch is eager to sharpen the distinction on the gallows.

Rising hardship is tightening daily margins across the Blackmill District.

Local survival pressures are reshaping who can take risks and who cannot.

The Basement Brethren are looking for 'tribute' from any new faces operating in the alleys.

Your crew's current hideout in the cellar is flooding, requiring a move or a bribe to the landlord.

Map

Locations

residential

The Weeping Alley

A damp, overcrowded dead-end where your group shares a single, moldy cellar. The walls sweat soot, and the air is thick with the smell of boiled cabbage and desperation.

travel

Ironbridge Crossing

A lucrative but heavily guarded choke point for merchant wagons entering the city. The rumble of steel wheels over iron slats provides cover for whispered plans and quick hands.

market

The Crooked Shilling

A low-end tavern where information is bought for the price of a cheap ale. It is the lungs of the Blackmill underworld, breathing in secrets and exhaling violence.

urban

St. Jude Industrial Ward

Rows of coal-dusted factories where your childhood friends still break their backs for pennies. The constant clatter of machinery masks the sounds of illicit movement.

authority

The Magistrate’s Outpost

The local barracks of the city watch, where the gallows stand as a permanent warning. Iron bars and lantern-light serve as the stern face of the Guild's laws.

social

Dead Man's Wharf

A derelict pier where the crew meets in secret to divide the spoils. The rotting timbers and lapping black water offer many places to hide a body or a crate.

Power

Factions

political · influence 70

The City Watch

Underpaid and often brutal officers tasked with keeping the poor in their place.

economic · influence 85

The Merchant's Guild

The wealthy elite who lobby for harsher penalties against 'property crimes'.

crime · influence 40

The Basement Brethren

An older, established gang that views your new crew as unwelcome competition.

Pressure

Opening rumors

Credibility 74

market talk

People in the Blackmill District say bread prices are moving faster than official assurances, and the bakers are starting to dilute the flour.

Credibility 57

street gossip

Whispers say an accounting sweep is coming to the tenements; those without rent in hand may find their doors boarded by Friday.

Credibility 51

travelers

A nervous clerk at The Crooked Shilling claims a shipment of silk is being rerouted away from the main gates to avoid the new excise tax.

Begin

Start a life inside The Gutters of 1820, 1820.

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