World premise
A playable world seed with consequences.
You have been reduced to the body of an unpotty trained baby/toddler; enjoy your new life. The opening weeks of 1820 begin in the Industrializing Quarter, a dense urban zone where the air is thick with coal smoke and the floorboards are cold. Your perspective is limited to the heights of knees and table-edges, and every basic need—warmth, dry linens, a full belly—is a negotiation with guardians who are themselves under immense material pressure. Survival here is a communal act, often dictated by the tolerance of a crowded household and the fickle safety of a soot-stained hearth.
Your primary caretaker is showing signs of exhaustion, leaving you unattended near the open hearth.
A neighboring family has been evicted, and there is talk of 'dispersing' their youngest to whoever will take them.
The draft in the Hearth Corner has worsened as coal prices rise, making warmth a luxury you must compete for.
A local weaver is looking for 'small hands' to help clear lint from under the looms, eyeing even the toddlers of the Quarter.