World premise
A playable world seed with consequences.
Roman Republic, 180 BCE. The marble of the Curia seems colder than it did when you walked beside your father, a General and Senator of the Republic. Now, that life is a blood-stained memory. Your father’s military discipline and your mother’s sharp wit for trade are all that remain of your inheritance after the 'thugs'—surely political assassins—tore your world apart. Your estate is seized, your slaves have fled, and you are now the Paterfamilias of a ruined house at just sixteen. You stand in a cramped, drafty room in the Subura, looking at your six younger siblings—two sisters and four brothers—who depend on you for their next meal. You are a gifted warrior with a mind for the markets, but in Rome, talent without standing is just a target. Whether you reclaim your dignity through the grueling ranks of the Legions, the treacherous floor of the Senate, the cutthroat whispers of the streets, or the bloody glory of the arena, one fact remains: the Eagle has fallen, and it is up to you to make it fly again.
The immediate need to secure food and safety for six siblings in the dangerous Subura.
A debt collector for the Ordo Equester is demanding 'interest' in blood or service to keep your sisters off the block.
A contact from your mother's old network offers a lead on who really hired the killers that struck your parents.
A low-ranking officer who served under your father offers a way into the Legions, provided you can find a way to afford your own kit.