World premise
A playable world seed with consequences.
In March of 2007, the horizon of St. Jude’s Boarding School was replaced by a seamless, soaring barrier of lightless concrete. Overnight, two thousand students and staff were severed from the world, trapped within a 200-acre perimeter of brutalist architecture and dense, dark woods. The power grid is dead and the silence of the outside world has bred a frantic internal reality. The bells no longer signal the change of classes, but the shifting of guards at the Pool Citadel and the distribution of wood-fired rations. The athletic facilities have become bastions, the dormitories have swelled into overcrowded tenements, and the curriculum has been replaced by a singular, grueling lesson: how to survive the person in the next bunk when the Razr phones are dead and the dignity is gone.
Rising hardship is tightening daily margins across The Sealed Campus as wood and clean water become scarce.
Local politics pressures are reshaping who can take risks and who must remain service-dependent.
Authority, rumor, and household expectation are all moving faster than comfort allows in the dark dormitory halls.
Most openings depend on local trust, timing, and somebody else's favor to get past the faction checkpoint.