World premise
A playable world seed with consequences.
You wake to the hum of failing systems and the dim pulse of emergency lights. The cryopod hisses open, releasing a cloud of frozen breath. Around you, rows of empty pods loom in the half-dark, their occupants long gone. The ship's metal groans under the weight of an alien ocean. Through a cracked viewport, you see only black water and distant, bioluminescent swirls. The air smells of ozone, rust, and stale recyclate. A datapad on the floor flickers with a single message: 'Bridge to Cryo Bay: Report if you can hear this.' The Nebula Ocean presses in from all sides, and the ship, once a colony ark, is now a drifting tomb of salvageable secrets.
Ration packs are running low, and the next supply drop from the surface outposts is uncertain.
Bridge Officers have called for all able-bodied survivors to assist in hull repairs before the next storm.
The Salvage Consortium is offering trade goods for anyone willing to dive into the flooded engineering bay.
A strange fungal growth is spreading in the living quarters, and some survivors fear it's toxic.