Community world · The Wastelands · 105

Run of the Week

The Citadel, 105

Urban pressure, Survival focus

A small town in the Mad Max world, struggling with water and gasoline. Raiders often attack the trucks bringing water and gasoline to the town. The town has plantations to provide food and the priority is guaranteeing the trade flow where food is sold in exchange for water and gasoline.

Created by josemi_gj

Runs

0

Likes

0

Locations

6

Characters

4

World premise

A playable world seed with consequences.

The Citadel towers over the Wastelands, a brutal monolith of rock and iron that breathes through the 'Twin Fluids'—Water and Gas. In the high-humidity depths of the Green-Shades, crops are squeezed for every ounce of bio-pulp, destined for Gastown and the Bullet Farm in a desperate bid to keep the pumps screaming and the reservoirs full. But the Silt-Run has become a graveyard; raider warbands have tasted the Citadel's desperation, and the latest convoys have returned as charred hulks or not at all. You stand in the shadow of the Lookout Spire, a driver with a steady hand and a cold eye for the horizon. Whether you choose to escort the Great War Rigs, move illicit canisters through the dunes, or take what you need by force, the math is simple: without trade, the Citadel withers, and in the Wastelands, the thirsty don't last the night.

Rising hardship and thinning fuel reserves are tightening daily margins across Gas Alley.

The Harvest Council is scouting for 'unleashed' drivers to bait a raider ambush while the main Rig slips past.

A critical irrigation valve in the Green-Shades has seized, and a local contact needs a courier to fetch parts from dangerous territory.

Most openings depend on local trust, timing, and somebody else's favor—or the courage to seize a vehicle and make your own fate.

Map

Locations

plantation

The Green-Shades

Deep, humid trenches where the town’s food is grown under UV-screening canvases. It is the heart of production and the greatest drain on the water supply.

market

The Dry Docks

The heavily fortified loading zone where food is swapped for incoming barrels of fuel and water. Tension spikes whenever a truck arrives understrength.

authority

The Lookout Spire

A rusted radio tower where the Town Captain monitors the wastes for raider movement and coordinates the erratic trade schedule.

residential

Gas Alley

A cramped street where families huddle, sniffing the air for the scent of incoming exhaust and bartering for their daily ration of 'Twin Fluids'.

industrial

The Boneyard

A graveyard of pre-collapse vehicles picked clean for every bolt and gasket to keep the single defensive interceptor and the water pumps functioning.

travel

The Silt-Run

The treacherous, flat expanse where convoys are most vulnerable to the Crimson Jacks. Life here is measured in miles-per-gallon.

Power

Factions

economic · influence 80

The Harvest Council

The elite who manage the flow of food and negotiate the terms of trade with outside outposts.

militant · influence 70

Wardens of the Wheel

The armored escort corps that ensures the 'Twin Fluids'—Water and Gas—reach the Citadel's reservoirs.

social · influence 30

Thirst Stragglers

The workers and refugees at the base of the cliffs who suffer most when trade convoys are lost.

Pressure

Opening rumors

Credibility 74

market talk

People in Gas Alley say the Council is hiding secret tankers and that trade-pulp prices are moving faster than official assurances.

Credibility 57

street gossip

Whispers say a mechanical inventory sweep will land on the Boneyard and surrounding dwellings to reclaim 'unauthorized' spare parts.

Credibility 51

travelers

Some travelers insist the next few weeks will reward those who find a new path through the Silt-Run before the Crimson Jacks do.

Begin

Start a life inside The Citadel, 105.

The Citadel, 105 AI World | Altworld