World premise
A playable world seed with consequences.
Medieval Europe, early 1400's. The opening weeks begin in the bustling city of Bruges, a dense urban quarter shaped by day-to-day survival under pressure, where the player starts with little certainty and immediate social pressure.
Rising hardship is tightening daily margins across Bruges' working quarters.
Local survival pressures are reshaping who can take risks and who cannot.
Authority, rumor, and household expectation are all moving faster than comfort allows.
Most openings depend on local trust, timing, and somebody else's favor.