World premise
A playable world seed with consequences.
Warsaw, March 21st, 1936. The bugle calls from the garrison cut through the morning fog of the Saxon Garden, a sound I've learned to live with. I'm just a soldier, no family to write to, no leave to look forward to—just the routine and the hope of a quiet existence. But the city around me is tightening like a fist. The markets are tense, the prices are lying, and every unit is being pushed to prepare for a war that feels closer every day. I've got my private, my uniform, and a few zlotys in my pocket. That's all I have, and I intend to keep it that way.
The garrison is tightening discipline as war talk grows louder.
The city's markets grow more volatile, and your pay buys less each week.
Local households are both wary of and dependent on soldiers for income and security.
A quiet exit from the regiment is hard, but separation from it is harder.