World premise
A playable world seed with consequences.
You are a young man from the Isola neighborhood of Milan, born and raised in a district where the streets are narrow, the walls are stained with damp, and everyone knows your name. Your parents died years ago, leaving you with nothing but two friends, whelps like yourself, who have stuck by you since childhood. The year is 1940, and Italy is on the brink of war. Work is scarce, and the paltry wages you earn as a shop assistant is enough but boring. Enlisting seems the only way out—a chance to earn a steady soldier's pay and, if you're shrewd, to profit from the chaos. But you must choose: the light infantry of the Bersaglieri, the mountain troops of the Alpini, the naval forces of the Regia Marina, the fledgling aviation, or the carabinieri. Each offers a different path to fortune, and your friends have begun to wager their own futures on your choice. The guns are already moving, and Milan is simmering with rumor and tension. You have little to lose—but everything to gain.
Rising hardship is tightening daily margins across Milan.
Local trade pressures are reshaping who can take risks and who cannot.
Authority, rumor, and household expectation are all moving faster than comfort allows.
Movement offers opportunity, but every outward step carries visible risk.
